Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ono Speed v0.0.2
Scrappy/LCtestScrapy.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Threading.Tasks; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCtestScrapy.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LCtestScrapy")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("LCtestScrapy")] [assembly: AssemblyCopyright("Copyright © HP 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b18506bb-10cd-4095-bc65-b280c54d1a90")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCtestScrapy { [BepInPlugin("ConstantCore.LCtestScrapy", "Testy Scrappy", "0.0.0.1")] public class MainScript : BaseUnityPlugin { private const string modGUID = "ConstantCore.LCtestScrapy"; private const string modName = "Testy Scrappy"; private const string modVersion = "0.0.0.1"; private readonly Harmony harmony = new Harmony("ConstantCore.LCtestScrapy"); private static MainScript Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ConstantCore.LCtestScrapy"); mls.LogInfo((object)"Mod has been booted..."); harmony.PatchAll(typeof(MainScript)); harmony.PatchAll(typeof(PlayerControllerSpeedBrr)); } } } namespace LCtestScrapy.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerSpeedBrr { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSpritePatch(ref float ___sprintMeter) { double num = new Random().NextDouble(); float num2 = 0f; numberbrr((float)num); ___sprintMeter = num2; } private static async void numberbrr(float amount) { await Task.Delay(1000); } } }