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Decompiled source of ScanThruWalls v1.0.0
ScanThruWalls.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ScanThruWalls")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ScanThruWalls")] [assembly: AssemblyTitle("ScanThruWalls")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace ScanThruWalls; [BepInPlugin("com.cream.lethalcompany.scanthruwalls", "Scan Thru Walls", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("com.cream.lethalcompany.scanthruwalls"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScanThruWalls is loaded!"); harmony.PatchAll(); } } [HarmonyPatch(typeof(HUDManager))] internal class HUDManagerPatcher { [HarmonyPostfix] [HarmonyPatch("MeetsScanNodeRequirements")] private static void alterReqs(ScanNodeProperties node, ref bool __result, PlayerControllerB playerScript) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)node == (Object)null) { __result = false; return; } float num = Vector3.Distance(((Component)playerScript).transform.position, ((Component)node).transform.position); __result = num < (float)node.maxRange && num > (float)node.minRange; } } public static class PluginInfo { public const string PLUGIN_GUID = "ScanThruWalls"; public const string PLUGIN_NAME = "ScanThruWalls"; public const string PLUGIN_VERSION = "1.0.0"; }