Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FloofCompany v1.0.0
FloofCompany/FloofCompany.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FloofCompany.Patches; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FloofCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FloofCompany")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("932f788b-735d-48f0-82af-7c247871d581")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace FloofCompany { [BepInPlugin("Crystal.FloofCompanyMod", "Floof Company", "1.0.0.0")] public class FloofCompanyBase : BaseUnityPlugin { private const string modGUID = "Crystal.FloofCompanyMod"; private const string modName = "Floof Company"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Crystal.FloofCompanyMod"); private static FloofCompanyBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Crystal.FloofCompanyMod"); mls.LogInfo((object)"FloofCompany has awakened!"); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(StartOfRoundPatch)); SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("FloofCompany.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "candice"); if ((Object)(object)Bundle != (Object)null) { mls.LogError((object)"Successfully loaded asset bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace FloofCompany.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = FloofCompanyBase.SoundFX[0]; } } }