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Decompiled source of YJ Yuki v1.0.1
plugins/Yukimod.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Yukimod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Yukimod")] [assembly: AssemblyTitle("Yukimod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace YakiMod { public class MRYUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Meiling.YakiModel", "Yaki", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Yuki", typeof(MRYUKI)); Harmony val = new Harmony("Meiling.YakiModel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Meiling.YakiModel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Yuki"; public static AssetBundle MainAssetBundle = null; public static void PopulateAssets() { if (!((Object)(object)MainAssetBundle == (Object)null)) { return; } Assembly executingAssembly = Assembly.GetExecutingAssembly(); string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { if (text.EndsWith(mainAssetBundleName)) { using (Stream stream = executingAssembly.GetManifestResourceStream(text)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); Debug.Log((object)"成功讀取 Yuki 模型包!"); return; } } } Debug.LogError((object)"致命錯誤:找不到名為 Yuki 的模型包!請確認檔案有設定為『內嵌資源』。"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }