Decompiled source of LIDL Company v0.1.2

plugins/LIDLCompany.dll

Decompiled 14 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LIDLCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LIDLCompany")]
[assembly: AssemblyTitle("LIDLCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LIDLCompany
{
	[BepInPlugin("LIDL_Company", "LIDL_Company", "0.1.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class LIDLCompany : BaseUnityPlugin
	{
		public const bool InfiniteMoney = false;

		private const string PluginGuid = "LIDL_Company";

		private const string PluginName = "LIDL_Company";

		private const string PluginVersion = "0.1.2";

		public static LIDLCompany Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"LIDL_Company v0.1.2 has loaded!");
		}

		private static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("LIDL_Company");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LIDLCompany";

		public const string PLUGIN_NAME = "LIDLCompany";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LIDLCompany.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	public class StartOfRoundPatch
	{
		private static AssetBundle? _lidlBundle;

		private static GameObject? _lidlObject;

		[HarmonyPatch("SceneManager_OnLoadComplete1")]
		[HarmonyPrefix]
		private static void LoadLIDL(ulong clientId, string sceneName, LoadSceneMode loadSceneMode)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			if (!(sceneName != "CompanyBuilding"))
			{
				Scene sceneByName = SceneManager.GetSceneByName("CompanyBuilding");
				GameObject[] rootGameObjects = ((Scene)(ref sceneByName)).GetRootGameObjects();
				GameObject val = rootGameObjects.ToList().Find((GameObject x) => ((Object)x).name == "Environment");
				GameObject gameObject = ((Component)val.transform.Find("Map")).gameObject;
				GameObject gameObject2 = ((Component)val.transform.Find("LightsContainer")).gameObject;
				GameObject gameObject3 = ((Component)val.transform.Find("Lighting")).gameObject;
				gameObject.SetActive(false);
				gameObject2.SetActive(false);
				gameObject3.SetActive(false);
				if ((Object)(object)_lidlBundle == (Object)null)
				{
					_lidlBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)LIDLCompany.Instance).Info.Location), "lidlcompany.lidl"));
				}
				GameObject val2 = _lidlBundle.LoadAsset<GameObject>("LIDLCompanyPrefab");
				_lidlObject = Object.Instantiate<GameObject>(val2, Vector3.zero, Quaternion.identity);
			}
		}

		[HarmonyPatch("SceneManager_OnUnloadComplete")]
		[HarmonyPrefix]
		private static void UnloadLIDL(ulong clientId, string sceneName)
		{
			if (!(sceneName != "CompanyBuilding"))
			{
				Object.Destroy((Object)(object)_lidlObject);
			}
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	public class TerminalPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void InfiniteMoney(ref int ___groupCredits)
		{
			bool flag = false;
		}
	}
}