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Decompiled source of LIDL Company v0.1.2
plugins/LIDLCompany.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LIDLCompany")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LIDLCompany")] [assembly: AssemblyTitle("LIDLCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LIDLCompany { [BepInPlugin("LIDL_Company", "LIDL_Company", "0.1.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class LIDLCompany : BaseUnityPlugin { public const bool InfiniteMoney = false; private const string PluginGuid = "LIDL_Company"; private const string PluginName = "LIDL_Company"; private const string PluginVersion = "0.1.2"; public static LIDLCompany Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"LIDL_Company v0.1.2 has loaded!"); } private static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("LIDL_Company"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LIDLCompany"; public const string PLUGIN_NAME = "LIDLCompany"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LIDLCompany.Patches { [HarmonyPatch(typeof(StartOfRound))] public class StartOfRoundPatch { private static AssetBundle? _lidlBundle; private static GameObject? _lidlObject; [HarmonyPatch("SceneManager_OnLoadComplete1")] [HarmonyPrefix] private static void LoadLIDL(ulong clientId, string sceneName, LoadSceneMode loadSceneMode) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) if (!(sceneName != "CompanyBuilding")) { Scene sceneByName = SceneManager.GetSceneByName("CompanyBuilding"); GameObject[] rootGameObjects = ((Scene)(ref sceneByName)).GetRootGameObjects(); GameObject val = rootGameObjects.ToList().Find((GameObject x) => ((Object)x).name == "Environment"); GameObject gameObject = ((Component)val.transform.Find("Map")).gameObject; GameObject gameObject2 = ((Component)val.transform.Find("LightsContainer")).gameObject; GameObject gameObject3 = ((Component)val.transform.Find("Lighting")).gameObject; gameObject.SetActive(false); gameObject2.SetActive(false); gameObject3.SetActive(false); if ((Object)(object)_lidlBundle == (Object)null) { _lidlBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)LIDLCompany.Instance).Info.Location), "lidlcompany.lidl")); } GameObject val2 = _lidlBundle.LoadAsset<GameObject>("LIDLCompanyPrefab"); _lidlObject = Object.Instantiate<GameObject>(val2, Vector3.zero, Quaternion.identity); } } [HarmonyPatch("SceneManager_OnUnloadComplete")] [HarmonyPrefix] private static void UnloadLIDL(ulong clientId, string sceneName) { if (!(sceneName != "CompanyBuilding")) { Object.Destroy((Object)(object)_lidlObject); } } } [HarmonyPatch(typeof(Terminal))] public class TerminalPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void InfiniteMoney(ref int ___groupCredits) { bool flag = false; } } }