Modpack by DI
Modpack_for_usModpack by DI
About
A redesigned modpack that originally included 104 mods (most of them were visual). As a result, BeplnEx could not withstand them, and despite the fact that the build was stable, the enemies behaved unplayably (In the lobby with people). Have fun with this remastered version.
Instructions - Installation
Follow the instructions on the mod pages
Instructions
Change something in cfg, Diversity/Hullbreaker/BetterStamina(If I added it)
Flipmods.BetterStamina.cfg for this modpack is:
StaminaRegenMultiplier = 1.15
StaminaConsumptionMultiplier = 1
JumpStaminaConsumptionMultiplier = 0.75
CarryWeightPenaltyMultiplier = 0.5
MovementSpeedMultiplier = 1
darmuh-ghostCodes-1.1.0 :
Just twice or thrice for every value in random
Hotbarblus
UseOriginalKeybindsDefaultEmotes = true
HolographicWings-LethalExpansion-1.3.14
MaxItemsInShip = 500
HullBreakerCompany
[Settings]
## Should change amount of Landmines & Turrets when these events are active: (Landmine & Turret)
# Setting type: Int32
# Default value: 64
LandMineTurretScale = 20
## Use short event message (one/two words), can add surprise effect & difficulty
# Setting type: Boolean
# Default value: false
UseShortChatMessages = false
## Enable chat event messages
# Setting type: Boolean
# Default value: true
EnableEventMessages = true
## Use HullBreaker level settings, if false, use default level settings
# Setting type: Boolean
# Default value: true
UseHullBreakerLevelSettings = true
## Use default level settings, if false, you can change on one's own
# Setting type: Boolean
# Default value: false
UseDefaultLevelSettings = false
## Change quota
# Setting type: Boolean
# Default value: true
ChangeQuota = true
## Increased quota
# Setting type: Int32
# Default value: 256
IncreasedQuota = 128
## Max enemy power count
# Setting type: Int32
# Default value: 10
MaxEnemyPowerCount = 6
## Max outside enemy power count
# Setting type: Int32
# Default value: 10
MaxOutsideEnemyPowerCount = 6
## Max daytime enemy power count
# Setting type: Int32
# Default value: 20
MaxDaytimeEnemyPowerCount = 10
## Min scrap
# Setting type: Int32
# Default value: 10
MinScrap = 20
## Max scrap
# Setting type: Int32
# Default value: 15
MaxScrap = 30
## Min total scrap value
# Setting type: Int32
# Default value: 300
MinTotalScrapValue = 300
## Max total scrap value
# Setting type: Int32
# Default value: 700
MaxTotalScrapValue = 580
## Should change global bunker enemy spawn rate, not sure if its work
# Setting type: Int32
# Default value: 256
BunkerEnemyScale = 256
## The number of events will increase every day. Visit the company building to reset
# Setting type: Boolean
# Default value: false
IncreaseEventCountPerDay = false
## The number of events that will be active at the same time
# Setting type: Int32
# Default value: 3
EventCount = 3
[Weights]
## Increased chance of flowerman spawn
# Setting type: Int32
# Default value: 20
FlowerMan = 8
## Increased chance of landmines spawning
# Setting type: Int32
# Default value: 30
LandMine = 20
## Increased chance of hoarder bug spawn
# Setting type: Int32
# Default value: 50
HoarderBug = 25
## Increased chance of spring man spawning (coil-head)
# Setting type: Int32
# Default value: 10
SpringMan = 10
## Increased chance of puffers spawn
# Setting type: Int32
# Default value: 15
Lizards = 5
## Increased chance of spider spawning
# Setting type: Int32
# Default value: 20
Arachnophobia = 10
## Increased chance of bee hives spawning
# Setting type: Int32
# Default value: 30
Bee = 5
## Increased chance of slime spawn
# Setting type: Int32
# Default value: 20
Slime = 2
## Increased chance of phantom girl spawn
# Setting type: Int32
# Default value: 5
DevochkaPizdec = 3
## Company pays money for killing the enemies / 60 per enemy
# Setting type: Int32
# Default value: 50
EnemyBounty = 50
## All big doors are locked in the level
# Setting type: Int32
# Default value: 15
OpenTheNoor = 10
## Landmines can detonate at any time
# Setting type: Int32
# Default value: 10
OnAPowderKeg = 5
## Increased amount of enemies on the surface during the daytime
# Setting type: Int32
# Default value: 3
OutSideEnemyDay = 2
## Increased chance of spawning Jester and more enemies
# Setting type: Int32
# Default value: 1
Hell = 1
## Nothing happens
# Setting type: Int32
# Default value: 60
Nothing = 60
## Turrets dont work on the moon
# Setting type: Int32
# Default value: 10
HackedTurrets = 10
## Only jars of pickles spawn on the moon
# Setting type: Int32
# Default value: 10
BabkinPogreb = 5
## Getting money for visiting this moon
# Setting type: Int32
# Default value: 5
HullBreak = 5
## Increased chance of NutCracker spawn
# Setting type: Int32
# Default value: 5
Nutcracker = 3
GoldenKitten.FairAI.cfg
[Mobs]
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Mines.
# Setting type: Boolean
# Default value: true
ExplodeAllMobs = true
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Boombas.
# Setting type: Boolean
# Default value: true
BoombaAllMobs = true
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Targeted By Turrets.
# Setting type: Boolean
# Default value: true
TurretTargetAllMobs = false
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Killed By Turrets.
# Setting type: Boolean
# Default value: true
TurretDamageAllMobs = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Boomba.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Boomba.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Blob.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Blob.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Centipede.Mine = false
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Centipede.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Crawler.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Crawler.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Manticoil.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Manticoil.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
RedLocustBees.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
RedLocustBees.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
RedLocustBees.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
RedLocustBees.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Girl.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Girl.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Girl.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Girl.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Flowerman.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Flowerman.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Jester.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Jester.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Jester.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Jester.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Lasso.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Lasso.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Masked.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Masked.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
MouthDog.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
MouthDog.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Puffer.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Puffer.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Puffer.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Puffer.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Redpill.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Redpill.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Spring.Mine = true
## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Spring.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Damage = true
BetterItemScan:
Settings file was created by plugin Better Item Scan v2.1.0.0
Plugin GUID: PopleZoo.BetterItemScan
[Settings]
Shows the change in width of the area to scan
Setting type: Boolean
Default value: false
ShowDebugMode = false
Whether or not to show the ship's total only in the ship
Setting type: Boolean
Default value: false
ShowShipTotalOnShipOnly = true
Whether or not to show the total scanned in the ship only
Setting type: Boolean
Default value: false
ShowTotalOnShipOnly = false
Whether or not to calculate scanned items to see which meet the quota and if any do
Setting type: Boolean
Default value: true
CalculateForQuota = true
The default width is 20
Setting type: Single
Default value: 20
ItemScanRadius = 20
The default font size is 20, to make/see this change you may have to do this manually in the config file itself in the bepinex folder
Setting type: Single
Default value: 20
FontSize = 15
The default text color for items that have been scanned, value must be a hexadecimal
Setting type: String
Default value: #78FFAE
ItemTextColorHex = #78FFAE
The default text color for items that meet the criteria, value must be a hexadecimal
Setting type: String
Default value: #FF3333
ItemTextCalculatorColorHex = #FF3333
The default value is 5f, how long the ui stays on screen
Setting type: Single
Default value: 3
ItemScaningUICooldown = 3
The default value is 0, you will add or take away from its original position
Setting type: Single
Default value: 0
AdjustScreenPositionXaxis = 15
The default value is 0, you will add or take away from its original position
Setting type: Single
Default value: 0
AdjustScreenPositionYaxis = -10
Badass company also can be installed. Pretty funny mod.
Additional Info
If you are interested in something, I don't have anything
Changelog
- v0.0.1
- Release
