Lethal Company
Install with App

Details

Latest version
0.0.1
Last Updated
First Uploaded
Downloads
12
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0
Size
80KB
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Categories

Tags

NSFW

Modpack by DI

About

A redesigned modpack that originally included 104 mods (most of them were visual). As a result, BeplnEx could not withstand them, and despite the fact that the build was stable, the enemies behaved unplayably (In the lobby with people). Have fun with this remastered version.

Discord

Instructions - Installation

Follow the instructions on the mod pages

Instructions

Change something in cfg, Diversity/Hullbreaker/BetterStamina(If I added it)

Flipmods.BetterStamina.cfg for this modpack is:

StaminaRegenMultiplier = 1.15

StaminaConsumptionMultiplier = 1

JumpStaminaConsumptionMultiplier = 0.75

CarryWeightPenaltyMultiplier = 0.5

MovementSpeedMultiplier = 1

darmuh-ghostCodes-1.1.0 :

Just twice or thrice for every value in random

Hotbarblus

UseOriginalKeybindsDefaultEmotes = true

HolographicWings-LethalExpansion-1.3.14

MaxItemsInShip = 500

HullBreakerCompany

[Settings]

## Should change amount of Landmines & Turrets when these events are active: (Landmine & Turret)
# Setting type: Int32
# Default value: 64
LandMineTurretScale = 20

## Use short event message (one/two words), can add surprise effect & difficulty
# Setting type: Boolean
# Default value: false
UseShortChatMessages = false

## Enable chat event messages
# Setting type: Boolean
# Default value: true
EnableEventMessages = true

## Use HullBreaker level settings, if false, use default level settings
# Setting type: Boolean
# Default value: true
UseHullBreakerLevelSettings = true

## Use default level settings, if false, you can change on one's own
# Setting type: Boolean
# Default value: false
UseDefaultLevelSettings = false

## Change quota
# Setting type: Boolean
# Default value: true
ChangeQuota = true

## Increased quota
# Setting type: Int32
# Default value: 256
IncreasedQuota = 128

## Max enemy power count
# Setting type: Int32
# Default value: 10
MaxEnemyPowerCount = 6

## Max outside enemy power count
# Setting type: Int32
# Default value: 10
MaxOutsideEnemyPowerCount = 6

## Max daytime enemy power count
# Setting type: Int32
# Default value: 20
MaxDaytimeEnemyPowerCount = 10

## Min scrap
# Setting type: Int32
# Default value: 10
MinScrap = 20

## Max scrap
# Setting type: Int32
# Default value: 15
MaxScrap = 30

## Min total scrap value
# Setting type: Int32
# Default value: 300
MinTotalScrapValue = 300

## Max total scrap value
# Setting type: Int32
# Default value: 700
MaxTotalScrapValue = 580

## Should change global bunker enemy spawn rate, not sure if its work
# Setting type: Int32
# Default value: 256
BunkerEnemyScale = 256

## The number of events will increase every day. Visit the company building to reset
# Setting type: Boolean
# Default value: false
IncreaseEventCountPerDay = false

## The number of events that will be active at the same time
# Setting type: Int32
# Default value: 3
EventCount = 3

[Weights]

## Increased chance of flowerman spawn
# Setting type: Int32
# Default value: 20
FlowerMan = 8

## Increased chance of landmines spawning
# Setting type: Int32
# Default value: 30
LandMine = 20

## Increased chance of hoarder bug spawn
# Setting type: Int32
# Default value: 50
HoarderBug = 25

## Increased chance of spring man spawning (coil-head)
# Setting type: Int32
# Default value: 10
SpringMan = 10

## Increased chance of puffers spawn
# Setting type: Int32
# Default value: 15
Lizards = 5

## Increased chance of spider spawning
# Setting type: Int32
# Default value: 20
Arachnophobia = 10

## Increased chance of bee hives spawning
# Setting type: Int32
# Default value: 30
Bee = 5

## Increased chance of slime spawn
# Setting type: Int32
# Default value: 20
Slime = 2

## Increased chance of phantom girl spawn
# Setting type: Int32
# Default value: 5
DevochkaPizdec = 3

## Company pays money for killing the enemies / 60 per enemy
# Setting type: Int32
# Default value: 50
EnemyBounty = 50

## All big doors are locked in the level
# Setting type: Int32
# Default value: 15
OpenTheNoor = 10

## Landmines can detonate at any time
# Setting type: Int32
# Default value: 10
OnAPowderKeg = 5

## Increased amount of enemies on the surface during the daytime
# Setting type: Int32
# Default value: 3
OutSideEnemyDay = 2

## Increased chance of spawning Jester and more enemies
# Setting type: Int32
# Default value: 1
Hell = 1

## Nothing happens
# Setting type: Int32
# Default value: 60
Nothing = 60

## Turrets dont work on the moon
# Setting type: Int32
# Default value: 10
HackedTurrets = 10

## Only jars of pickles spawn on the moon
# Setting type: Int32
# Default value: 10
BabkinPogreb = 5

## Getting money for visiting this moon
# Setting type: Int32
# Default value: 5
HullBreak = 5

## Increased chance of NutCracker spawn
# Setting type: Int32
# Default value: 5
Nutcracker = 3

GoldenKitten.FairAI.cfg

[Mobs]

## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Mines.
# Setting type: Boolean
# Default value: true
ExplodeAllMobs = true

## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Boombas.
# Setting type: Boolean
# Default value: true
BoombaAllMobs = true

## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Targeted By Turrets.
# Setting type: Boolean
# Default value: true
TurretTargetAllMobs = false

## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Killed By Turrets.
# Setting type: Boolean
# Default value: true
TurretDamageAllMobs = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Boomba.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Boomba.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Blob.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Blob.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Centipede.Mine = false

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Centipede.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Crawler.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Crawler.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Manticoil.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Manticoil.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
RedLocustBees.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
RedLocustBees.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
RedLocustBees.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
RedLocustBees.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Girl.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Girl.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Girl.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Girl.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Flowerman.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Flowerman.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Jester.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Jester.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Jester.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Jester.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Lasso.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Lasso.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Masked.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Masked.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
MouthDog.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
MouthDog.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Puffer.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Puffer.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Puffer.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Puffer.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Redpill.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Redpill.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
EarthLeviathan.Turret Damage = true

## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Spring.Mine = true

## Does it set off the boomba or not?
# Setting type: Boolean
# Default value: true
Spring.Boomba = true

## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Target = true

## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Damage = true

BetterItemScan:

Settings file was created by plugin Better Item Scan v2.1.0.0

Plugin GUID: PopleZoo.BetterItemScan

[Settings]

Shows the change in width of the area to scan

Setting type: Boolean

Default value: false

ShowDebugMode = false

Whether or not to show the ship's total only in the ship

Setting type: Boolean

Default value: false

ShowShipTotalOnShipOnly = true

Whether or not to show the total scanned in the ship only

Setting type: Boolean

Default value: false

ShowTotalOnShipOnly = false

Whether or not to calculate scanned items to see which meet the quota and if any do

Setting type: Boolean

Default value: true

CalculateForQuota = true

The default width is 20

Setting type: Single

Default value: 20

ItemScanRadius = 20

The default font size is 20, to make/see this change you may have to do this manually in the config file itself in the bepinex folder

Setting type: Single

Default value: 20

FontSize = 15

The default text color for items that have been scanned, value must be a hexadecimal

Setting type: String

Default value: #78FFAE

ItemTextColorHex = #78FFAE

The default text color for items that meet the criteria, value must be a hexadecimal

Setting type: String

Default value: #FF3333

ItemTextCalculatorColorHex = #FF3333

The default value is 5f, how long the ui stays on screen

Setting type: Single

Default value: 3

ItemScaningUICooldown = 3

The default value is 0, you will add or take away from its original position

Setting type: Single

Default value: 0

AdjustScreenPositionXaxis = 15

The default value is 0, you will add or take away from its original position

Setting type: Single

Default value: 0

AdjustScreenPositionYaxis = -10

Badass company also can be installed. Pretty funny mod.

Additional Info

If you are interested in something, I don't have anything

Changelog

- v0.0.1
	- Release
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