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LDN SoundpackStupidity
Changes various monsters and environmental noises to be based on characters or ideas such as Markiplier, Luigi, Monokuma, etc.What Sounds Changed:
Most of the monster sounds in the game have been changed including:
- The Slime = Chaos from Sonic Adventure
- Coil Head = Luigi from Luigi's Mansion
- The Turret = Connor from Detroit: Become Human
- The Landmine = Shadow the Hedgehog from Shadow the Hedgehog
- Ghost Girl = The Game Grumps
- The SandWorm = JackSepticeye
- Thumper = Markiplier
- Jester = Technically also Markiplier
- Spore Lizard = The Turret and Landmine
- Snare Bug = the Minecraft Villager
- Spider = Monokuma from Danganronpa V3 (No Spoilers)
- Dog = Kirby
- Nutcracker = Space Marine (Force Commander)
- BaboonHawk = Bloodborne Huntsman
- Various other environmental noises.
How to Install:
- Use any compatible mod manager for the easiest installation, such as Thunderstore. (preferred method)
OR
- Make sure you have all dependencies installed.
- Move the
LDN_SoundPackStupidtyfolder from theCustomSoundsfolder into theCustomSoundsfolder within yourpluginsdirectory.
individual sounds may be removed by just deleting individual files, all monsters have been sorted for ease of access to find sounds to change.
Next Update:
Several of the below sounds will be split into seperate mods and added as dependencies to this mod, so that you may disable specific monsters in case you are using other monster sound mods.
List Of Replaced Sounds:
LDN_Environmental Stupidity
- Airhorn1
- AirhornFar
- BirdScreech1
- BirdScreech2
- Creak1
- Creak3
- Creak8
- Creak10
- Creak11
- FallingAir
- Fart3
- JackOLanternHit
- PlushieSqueeze
LDN_Monster Sound Stupidity
LDN_ChaosSlime
- SlamGround
- SlimeAngry
- SlimeDance
- SlimeKillPlayer
LDN_CoilLuigi
- BareFootstep1
- BareFootstep2
- BareFootstep3
- BareFootstep4
- KillPlayerSpring
- Spring1
- Spring2
- Spring3
- SpringWobble1
- SpringWobble2
LDN_ConnorTurret
- TurretActivate
- TurretBerserkMode
- TurretDeactivate
- TurretFire
- TurretFireDistance
- TurretSeePlayer
LDN_BloodborneHawk
- BaboonEnterFight
- BaboonKill
- BaboonStab
- BaboonTakeDamage
- Caw1
- CawScream1
- CawScream2
- CawScream3
- CawScream4
- CawScream5
- KillBaboon
- StunDoubleWing
LDN_GhostGrump
- Laugh1_0
- Laugh2
- VoiceHey
LDN_JackSepticWorm
- SandWormRoar1
- SandWormRoar2
LDN_Jester
- Pop1
LDN_KirbyDog
- Growl
- Lunge1
- Roar
- Roar_0
- Stomp
- Stomp1
- Stomp2
- Stomp3
- Stomp1Double
- Stomp2Double
- Stomp3Double
- StunDog
LDN_MarkiThumper
- BitePlayer
- CrawlerDie
- HitCrawler
- HitCrawler2
- LongRoar1
- LongRoar2
- LongRoar3 (unsure if used)
- Ram3
- ShortRoar1
- StunCrawler
LDN_MineTurretLizardThing
- Angry
- Angry1
- Frighten1
- Frighten2 (unsure if used)
- Frighten3
- Nervous
- PuffSFX
LDN_NutMarine
- HeadGoUp
- NutCrackerAngry
- NutCrackerDie
- NutCrackerHitEye
- NutCrackerTurn
LDN_ShadowTheHedgeMine
- MineBeep
- MineTrigger
LDN_SnareVillager
- DeathShriek
- Shriek1
- Shriek2
LDN_SpiderKuma
- HangPlayerOnCeiling
- SpiderAttack
- SpiderDie
- SpiderHit
- SpoolPlayerInWeb
- StunSpider