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Decompiled source of NiceAutopilot v1.0.1
NiceAutopilot.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using NiceAutopilot.Patches; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ChocoQuota")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ChocoQuota")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d38d2064-347b-417a-a052-2ecb101156a1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NiceAutopilot { [BepInPlugin("Jade.NiceAutopilot", "NiceAutopilot", "1.0.1")] public class ModBase : BaseUnityPlugin { private const string modGUID = "Jade.NiceAutopilot"; private const string modName = "NiceAutopilot"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Jade.NiceAutopilot"); public static ModBase Instance; internal ManualLogSource als; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } als = Logger.CreateLogSource("Jade.NiceAutopilot"); als.LogInfo((object)":"); als.LogInfo((object)"NiceAutopilot has loaded!"); als.LogInfo((object)":"); harmony.PatchAll(typeof(ModBase)); harmony.PatchAll(typeof(TimeOfDayPatch)); } } } namespace NiceAutopilot.Patches { [HarmonyPatch(typeof(TimeOfDay))] internal class TimeOfDayPatch : NetworkBehaviour { [HarmonyPatch("TimeOfDayEvents")] [HarmonyPrefix] private static bool EventsPatch(ref float ___currentDayTime, ref float ___totalTime, ref DayMode ___dayMode, ref DayMode ___dayModeLastTimePlayerWasOutside) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected I4, but got Unknown Traverse val = Traverse.Create((object)TimeOfDay.Instance); ___dayMode = (DayMode)(int)TimeOfDay.Instance.GetDayPhase(___currentDayTime / ___totalTime); if ((int)___dayMode > (int)___dayModeLastTimePlayerWasOutside) { val.Method("PlayerSeesNewTimeOfDay", Array.Empty<object>()); } return false; } } }