Controls - HP Reverb G2

Updated 5 months ago

HP Reverb G2 Controller Bindings

Lethal Company Controls

Action PC VR Notes
Look Mouse Movement HMD Will use right joystick X for snap-turning
Move WASD, Arrow Keys Left Joystick
Jump Space A Button
Sprint Shift (Disabled) Taken over by the mod, check VR Inputs below
OpenMenu Escape, Tab L Menu Button
Interact E (Disabled) Taken over by the mod, check VR Inputs below
Crouch Ctrl R Joystick Click
Use LMB Right trigger
ActivateItem LMB Right trigger
Discard G B Button
SwitchItem ScrollY Right joystick Y
ItemSecondaryUse Q L Grip Button
ItemTertiaryUse E R Grip Button
PingScan RMB Left Trigger
BuildMode B L + R Grip Press both buttons simultaneously to go into build mode
Delete X L + R Trigger
QEItemInteract Q, E (Disabled) Depricated since V45, Use secondary and tertiary use instead
EnableChat Slash (Disabled) Chat is just not something we want to do in VR
SubmitChat Enter (Disabled) Chat is just not something we want to do in VR
ReloadBatteries R (Disabled) Building mode prop rotating. In VR this uses Pivot in VR Inputs
InspectItem Z (Disabled) Only for clipboard, disabled because there's more important stuff
VoiceButton T Y Button IDK arbitary push to talk is not very favorable in VR
Emote1 1 (Disabled) Will not bother adding this into VR
Emote2 2 (Disabled) Will not bother adding this into VR
ConfirmBuildMode V (Disabled) Unused in the base game
SetFreeCamera C (Disabled) Most likely a developer only cheat
SpeedCheat H (Disabled) Most likely a developer only cheat

VR Controls

Action Bind Notes
Reset Height R Menu Button Recalculates the offset between your headset and the floor
Interact R Grip Button The grab and interact button for world interactables
Interact Left L Grip Button The grab and interact button for world interactables (left hand)
Turn R Joystick X Axis If you have snap/smooth turning enabled, this will determine the direction to rotate in
Pivot R Joystick Spectator camera pivoting and build mode prop rotating
Sprint L Joystick Click Must either be held down or toggled based on the configuration that is used