DaanSmoki-ReviveDesyncPatch icon

ReviveDesyncPatch

Adds a timeout to a check if all players have been revived, to prevent a potential softlock.

Last updated 3 weeks ago
Total downloads 893
Total rating 1 
Categories Bug Fixes Tweaks & Quality Of Life
Dependency string DaanSmoki-ReviveDesyncPatch-1.0.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

ReviveDesyncPatch

While playing with mods that increase the max lobby size (e.g. MoreCompany) there is a chance the revived player count desyncs from the total player count. If this occurs, the game never finishes the EndOfGame cycle, and therefore softlocks you into a '[Wait for ship to land]' message on the lever.

This mod simply adds a timeout to that check and continues after the set amount of time to prevent softlocking.

Configuration

EndOfGameWaitUntilTimeoutSeconds: The time (in seconds) to wait until timeout. Default: 10