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ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
| Last updated | 6 months ago |
| Total downloads | 43690 |
| Total rating | 1 |
| Categories | Bug Fixes Tweaks & Quality Of Life |
| Dependency string | DaanSmoki-ReviveDesyncPatch-1.0.0 |
| Dependants | 56 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ReviveDesyncPatch
While playing with mods that increase the max lobby size (e.g. MoreCompany) there is a chance the revived player count desyncs from the total player count. If this occurs, the game never finishes the EndOfGame cycle, and therefore softlocks you into a '[Wait for ship to land]' message on the lever.
This mod simply adds a timeout to that check and continues after the set amount of time to prevent softlocking.
Configuration
EndOfGameWaitUntilTimeoutSeconds: The time (in seconds) to wait until timeout. Default: 10