using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReviveDesyncPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReviveDesyncPatch")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9f24b82b-ae21-4493-9097-c1f358f90742")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReviveDesyncPatch
{
[BepInPlugin("DaanSmoki.ReviveDesyncPatch", "ReviveDesyncPatch", "1.0.0")]
public sealed class BaseClass : BaseUnityPlugin
{
public const string ModGUID = "DaanSmoki.ReviveDesyncPatch";
public const string ModName = "ReviveDesyncPatch";
public const string ModVersion = "1.0.0";
private ConfigEntry<float> _endOfGameWaitUntilTimeoutSeconds;
internal static BaseClass Instance { get; private set; }
internal static Harmony Harmony { get; private set; }
internal static ManualLogSource Log { get; private set; }
internal static float TimeoutSeconds
{
get
{
float valueOrDefault = (Instance?._endOfGameWaitUntilTimeoutSeconds?.Value).GetValueOrDefault(10f);
return Mathf.Max(1f, valueOrDefault);
}
}
private void Awake()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
_endOfGameWaitUntilTimeoutSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EndOfGameWaitUntilTimeoutSeconds", 10f, "Max seconds to wait for playersRevived >= connectedPlayers in EndOfGame before forcing continuation (set 5–10s).");
Log.LogInfo((object)string.Format("{0} {1} initializing… (Timeout={2:0.##}s)", "ReviveDesyncPatch", "1.0.0", TimeoutSeconds));
Harmony = new Harmony("DaanSmoki.ReviveDesyncPatch");
Harmony.PatchAll(Assembly.GetExecutingAssembly());
Log.LogInfo((object)"ReviveDesyncPatch initialized and patches applied.");
}
}
internal sealed class WaitUntilOrTimeout : CustomYieldInstruction
{
private readonly Func<bool> _predicate;
private readonly float _deadline;
public override bool keepWaiting
{
get
{
bool flag = !_predicate();
bool flag2 = Time.realtimeSinceStartup < _deadline;
return flag && flag2;
}
}
public WaitUntilOrTimeout(Func<bool> predicate, float timeoutSeconds)
{
_predicate = predicate ?? ((Func<bool>)(() => true));
_deadline = Time.realtimeSinceStartup + Mathf.Max(1f, timeoutSeconds);
}
}
internal static class WaitHelpers
{
public static CustomYieldInstruction MakeWaitUntilWithTimeout(Func<bool> predicate)
{
return (CustomYieldInstruction)(object)new WaitUntilOrTimeout(predicate, BaseClass.TimeoutSeconds);
}
}
}
namespace ReviveDesyncPatch.Patches
{
[HarmonyPatch]
public static class EndOfGame_Transpiler
{
[HarmonyTargetMethod]
private static MethodBase TargetMethod()
{
Type typeFromHandle = typeof(StartOfRound);
Type[] nestedTypes = typeFromHandle.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
Type type = nestedTypes.FirstOrDefault((Type t) => t.Name.StartsWith("<EndOfGame>", StringComparison.Ordinal) && typeof(IEnumerator).IsAssignableFrom(t));
if (type == null)
{
ManualLogSource log = BaseClass.Log;
if (log != null)
{
log.LogWarning((object)"[LDF] Could not find EndOfGame state machine type. Game update?");
}
return null;
}
MethodInfo methodInfo = AccessTools.Method(type, "MoveNext", (Type[])null, (Type[])null);
if (methodInfo == null)
{
ManualLogSource log2 = BaseClass.Log;
if (log2 != null)
{
log2.LogWarning((object)"[LDF] Could not find MoveNext on EndOfGame state machine.");
}
}
else
{
ManualLogSource log3 = BaseClass.Log;
if (log3 != null)
{
log3.LogInfo((object)("[LDF] Targeting iterator method: " + type.FullName + ".MoveNext"));
}
}
return methodInfo;
}
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
ConstructorInfo constructor = typeof(WaitUntil).GetConstructor(new Type[1] { typeof(Func<bool>) });
MethodInfo methodInfo = AccessTools.Method(typeof(WaitHelpers), "MakeWaitUntilWithTimeout", (Type[])null, (Type[])null);
int num = 0;
for (int i = 0; i < list.Count; i++)
{
CodeInstruction val = list[i];
if (val.opcode == OpCodes.Newobj && val.operand is ConstructorInfo constructorInfo && constructorInfo == constructor)
{
list[i] = new CodeInstruction(OpCodes.Call, (object)methodInfo);
num++;
}
}
if (num > 0)
{
ManualLogSource log = BaseClass.Log;
if (log != null)
{
log.LogInfo((object)$"[LDF] Patched {num} WaitUntil -> timed WaitUntilOrTimeout in EndOfGame iterator.");
}
}
else
{
ManualLogSource log2 = BaseClass.Log;
if (log2 != null)
{
log2.LogWarning((object)"[LDF] No WaitUntil ctor found to patch in EndOfGame iterator. Game update or different code path?");
}
}
return list;
}
}
}