Decompiled source of MaximumSuits v1.0.0

BepInEx/plugins/AdditionalSuits.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AdditionalSuits")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AdditionalSuits")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0c25b026-8574-4dd2-9af2-4265f618ef8a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AdditionalSuits;

[Serializable]
public class UnlockableSuitDef
{
	public string suitID;

	public string suitName;

	public string suitTexture;
}
public class UnlockableSuitDefListing
{
	public List<UnlockableSuitDef> unlockableSuits = new List<UnlockableSuitDef>();
}
[BepInPlugin("ACS.AdditionalSuits", "AdditionalSuits", "1.1.3")]
public class AdditionalSuitsBase : BaseUnityPlugin
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class acgAdditionalSuitsPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void acsStartOfRoundPatch(StartOfRound __instance)
		{
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Expected O, but got Unknown
			try
			{
				if (SuitsLoaded)
				{
					return;
				}
				UnlockableItem val = null;
				for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
				{
					UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
					if (!((Object)(object)val2.suitMaterial == (Object)null) && val2.alreadyUnlocked)
					{
						val = val2;
						break;
					}
				}
				string text = Path.Combine(ModResourceFolder, "suit-defs.json");
				AddLog("attempting to parse json file: " + text);
				string text2 = File.ReadAllText(text);
				if (text2 == null)
				{
					AddLog("ERROR: json file was not found");
					return;
				}
				AddLog("converting json file to manifest...");
				string[] array = text2.Split(new char[1] { '[' });
				array = array[1].Split(new char[1] { ']' });
				array = array[0].Split(new char[1] { '{' });
				SuitDefManifest = new UnlockableSuitDefListing();
				for (int j = 1; j < array.Length; j++)
				{
					string text3 = "{" + array[j].Trim();
					if (j != array.Length - 1)
					{
						text3 = text3.Substring(0, text3.Length - 1);
					}
					UnlockableSuitDef item = JsonUtility.FromJson<UnlockableSuitDef>(text3);
					SuitDefManifest.unlockableSuits.Add(item);
				}
				AddLog("attempting to parse json file:  items were found...");
				foreach (UnlockableSuitDef unlockableSuit in SuitDefManifest.unlockableSuits)
				{
					AddLog("processing custom suit {id=" + unlockableSuit.suitID + ", name=" + unlockableSuit.suitName + "}...");
					UnlockableItem val3 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
					Texture2D val4 = new Texture2D(2, 2);
					ImageConversion.LoadImage(val4, File.ReadAllBytes(Path.Combine(ModResourceFolder, unlockableSuit.suitTexture)));
					Material val5 = Object.Instantiate<Material>(val3.suitMaterial);
					val5.mainTexture = (Texture)(object)val4;
					val3.suitMaterial = val5;
					val3.unlockableName = unlockableSuit.suitName;
					__instance.unlockablesList.unlockables.Add(val3);
					mls.LogInfo((object)("AdditionalSuits - added custom suit {id=" + unlockableSuit.suitID + ", name=" + unlockableSuit.suitName + "}!"));
				}
				mls.LogInfo((object)"AdditionalSuits - loaded item defs from json file!");
				SuitsLoaded = true;
			}
			catch (Exception ex)
			{
				mls.LogInfo((object)("AdditionalSuits - initialization failed!\nERROR: " + ex));
			}
		}
	}

	private static AdditionalSuitsBase Instance;

	private const string modGUID = "ACS.AdditionalSuits";

	private const string modName = "AdditionalSuits";

	private const string modVersion = "1.1.3";

	private readonly Harmony harmony = new Harmony("ACS.AdditionalSuits");

	private static ManualLogSource mls;

	public static bool SuitsLoaded;

	public static string ModResourceFolder;

	public static UnlockableSuitDefListing SuitDefManifest;

	public string ModGUID => "ACS.AdditionalSuits";

	public string ModName => "AdditionalSuits";

	public string ModVersion => "1.1.3";

	public static void AddLog(string log)
	{
		mls.LogInfo((object)("AdditionalSuits - " + log));
	}

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("ACS.AdditionalSuits");
		AddLog("initializing...");
		ModResourceFolder = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "resAdditionalSuits");
		harmony.PatchAll();
		AddLog("initialized!");
	}
}