Decompiled source of HighPolyThiccSuits v0.8.5

HighPolyThiccSuitv7.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HighPolyThiccSuitv7")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HighPolyThiccSuitv7")]
[assembly: AssemblyTitle("HighPolyThiccSuitv7")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRHIGHPOLYTHICCSUITORANGE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitOrange";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITBLU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitBlu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITYELLOW : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitYellow";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITWHITE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitWhite";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITRED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitRed";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITONEPIECE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitOnePiece";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITGREEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitGreen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITBLACK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitBlack";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITPURPLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitPurple";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITPINK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitPink";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIGHPOLYTHICCSUITELITE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HighPolyThiccSuitElite";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("HighPolyThiccSuits.arto", "HighPolyThiccSuits", "0.8.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitOrange", typeof(MRHIGHPOLYTHICCSUITORANGE));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitRed", typeof(MRHIGHPOLYTHICCSUITRED));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitBlu", typeof(MRHIGHPOLYTHICCSUITBLU));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitPurple", typeof(MRHIGHPOLYTHICCSUITPURPLE));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitPink", typeof(MRHIGHPOLYTHICCSUITPINK));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitYellow", typeof(MRHIGHPOLYTHICCSUITYELLOW));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitGreen", typeof(MRHIGHPOLYTHICCSUITGREEN));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitWhite", typeof(MRHIGHPOLYTHICCSUITWHITE));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitBlack", typeof(MRHIGHPOLYTHICCSUITBLACK));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitOnePiece", typeof(MRHIGHPOLYTHICCSUITONEPIECE));
				ModelReplacementAPI.RegisterSuitModelReplacement("HighPolyThiccSuitElite", typeof(MRHIGHPOLYTHICCSUITELITE));
			}
			Harmony val = new Harmony("HighPolyThiccSuits.arto");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HighPolyThiccSuits.arto is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "HighPolyThiccSuitsbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}