Lethal Company
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Details

Latest version
1.2.1
Last Updated
First Uploaded
Downloads
472
Likes
0
Size
6.8MB
Dependants

Tags

Deprecated

1.2.1

  • Added new path conversion mechanism to help with confusing instructions!
  • We now search for the plugins/*/Emblem/ folder that contains your files
  • Custom Themes or ModPacks all need a 'BepInEx/plugins/Emblem' folder
  • Configs use something like Myfolder/BackgroudFlyingDolphins.png and it will work
  • Instructions and readme have been updated
  • Moved instructions to plugin root for acessability
  • Apologies for the convoluted treasure hunting
  • Backwards compatible
  • Updated config path defaults

1.2.0

Asset location changes

  • Profile codes were attempting to move images and videos which exceeded the 20mb limit
  • Emblem won't use the BepinEx/config folder anymore for media
  • Image & video paths must now be relative to BepInEx/plugins
  • Please PLEASE read new instructions at Darkbrewery-Emblem/Defaults/EmblemInstructions.md
  • After following directions, if you still need assistance, check into the discord channel

Config updates

  • Reorganized config options for my sanity, sorry folks but you will have to rebuild your cfg's
  • Header logo has some new default settings
  • Removed canvas recoloring config
  • Removed loading text wrap config
  • All config descriptions are less verbose

New config features

  • Added transparency option for loading images
  • Added scale option for loading images
  • Added option to use different png's & mp4's as loading screen background
  • Added option so mp4's can be picked randomly if listed paths are separated by |
  • Added option so main and Loading logo paths can be left blank to use no image at all
  • Added main & loading background color options instead of global canvas color
  • Added experimental vignette to blend background images with background colors
  • Added padding config for borders

Fixes

  • Fixed loading images not respecting vertical y-offset config
  • Fixed loading screen being zoomed slightly closer than main menu
  • Fixed stretch loading image not properly overriding scale and offset
  • Reset rectransform on more objects for overall layout consistency

Code changes

  • Major code refactoring
  • Moved background management to its own class
  • Expanded the color parser helper to accept RGB and RGBA
  • Some method names are now less verbose
  • Changed up some default backgrounds
  • Lots of small things I forgot to add to the changelog
  • Configurator has been cleaned for readability
  • Update Readme

1.1.6

  • Fixed ultrawide backgrounds being squished
  • Fixed mp4s not using master audio volume settings
  • Adjusted png texture conversion
  • Cleaned up some global constants
  • Removed some default images and compressed logo
  • Light code refactoring

1.1.5

  • Fixed mp4 videos restarting when opening submenus
  • Fixed the vanilla sticky menu item highlighting bug
  • Enabled audio track playback from mp4's
  • Backgrounds now persist within menus
  • Added background layers for readability
  • Renamed some new Emblem gameobjects

1.1.4

  • Configs configs configs
  • Added version number formatting, 4 new configs!
  • Replaced center loadingtext config with a Y-offset config
  • Edited some config texts
  • Updated readme

1.1.3

  • Fixed video pausing when entering menus
  • Fixed borders hiding behind video layer
  • Fixed menu colors not applying transparency alpha
  • Added logs to moodsetter
  • Simplified new GameObject names
  • Cleaned up global constants, more specific

1.1.2

  • Hotfix for videos blocking view of the loading screen

1.1.1

  • Added option to use mp4 for video background instead of png
  • Fixed flicker of menu colors on first load

1.1.0

  • Diving into menu recoloring
  • Added config options to change menu colors
  • Sortof fixed glitchy menus by disabling animations and replacing with triggers
  • Added delay helper for lethalconfig compatability
  • Updated config tooltips

1.0.9

  • Added config option to change the border coloring
  • Refactored the border methods, both screens have the same placement now
  • Logwarden has stopped all the loggers from arguing
  • Moved pathfinder probe to it's own home, centralizing the helper
  • Cleaned up some code and logs

1.0.8

  • Replaced header and loading image centering with % Y offset
  • Reset container elements to fix vanilla borked object spacing
  • Fixed broken stretch loading image feature
  • Adusted menu borders
  • Improved UI element searching
  • Updated readme

1.0.7

  • Added ability to use multiple loading text messages and have 1 randomly chosen
  • Added config entry for canvas recoloring on/off to keep this as modular as possible
  • Refactored scenemanagement, imagereplacement, loadingtext, simplified code
  • Created some helpers, reduced duplication
  • Prefixes on logs to help diagnose future issues
  • Removed unused baseclass, organized namespace
  • Updated readme

1.0.6

  • Preparing for more plugin complexity..
  • Update log entries to be more clear, removed rendundant ones
  • Reorganized code and cleaned up unecessary comments
  • Refactored to use constants from Emblem namespace within classes
  • Added a ColorParser class for improved code consistency

1.0.5

  • Set custom background default to true so users see it working right away
  • Added option to change color of canvas behind the background

1.0.4

  • Updated docs
  • Reworded config options for useability
  • Image path configs are now relative to BepInEx folder
  • Updated default paths
  • Compressed included sample images
  • Updated prefix method to fallback on any random png if the prefix isn't present at all before throwing an error
  • Paths in logs now properly show BepInEx as path root

1.0.3

  • Re-organized paths again, lets see how this goes
  • Added prefix support
  • Updated docs

1.0.2

  • Since thunderstore is squishing folder paths, we will point to .pngs directly for now, updated defaults

1.0.1

  • Fixed default paths
  • Added a couple more generic background images

1.0.0

  • Initial Release
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