Decompiled source of LethalCreatureClassic v2.1.1

BepInEx/plugins/CackleCrewMR.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("CackleCrewMR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+09a1e72634862fd5c75c306bc4724686b70cd654")]
[assembly: AssemblyProduct("CackleCrewMR")]
[assembly: AssemblyTitle("CackleCrewMR")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CreatureModelReplacement
{
	public class BodyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CreatureA";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			Material material = (Material)(StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName switch
			{
				"Green suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"), 
				"CAGreen" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"), 
				"Hazard suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"), 
				"CAHaz" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"), 
				"Pajama suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"), 
				"CAPajam" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"), 
				"Purple Suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"), 
				"CAPurp" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"), 
				"CARed" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), 
				"Orange suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), 
				_ => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), 
			});
			SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Debug.Log((object)"Looking for meshes...");
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val2 in array)
			{
				Debug.Log((object)("Found a mesh: " + ((Object)val2).name));
				((Renderer)val2).SetMaterial(material);
			}
			return val;
		}
	}
	[BepInPlugin("CreatureReplacement", "Cackle Crew", "2.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to replace every suit with Model. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to replace every suit that hasn't been otherwise registered with Model.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit,Green suit,Pajama suit,Hazard suit,Purple Suit", "For use with Moresuits, replace list with: CARed,CAGreen,CAHaz,CAPajam,CAPurp");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacement));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacement));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacement));
			}
			Harmony val = new Harmony("LeCreature");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CreaturelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "lecreature";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}