using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("CackleCrewMR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+09a1e72634862fd5c75c306bc4724686b70cd654")]
[assembly: AssemblyProduct("CackleCrewMR")]
[assembly: AssemblyTitle("CackleCrewMR")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CreatureModelReplacement
{
public class BodyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CreatureA";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
Material material = (Material)(StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName switch
{
"Green suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"),
"CAGreen" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"),
"Hazard suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"),
"CAHaz" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"),
"Pajama suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"),
"CAPajam" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"),
"Purple Suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"),
"CAPurp" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"),
"CARed" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"),
"Orange suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"),
_ => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"),
});
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
Debug.Log((object)"Looking for meshes...");
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
Debug.Log((object)("Found a mesh: " + ((Object)val2).name));
((Renderer)val2).SetMaterial(material);
}
return val;
}
}
[BepInPlugin("CreatureReplacement", "Cackle Crew", "2.1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to replace every suit with Model. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to replace every suit that hasn't been otherwise registered with Model.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit,Green suit,Pajama suit,Hazard suit,Purple Suit", "For use with Moresuits, replace list with: CARed,CAGreen,CAHaz,CAPajam,CAPurp");
}
private void Awake()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacement));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacement));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacement));
}
Harmony val = new Harmony("LeCreature");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CreaturelReplacement is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "lecreature";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
{
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}