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Decompiled source of LethalCreatureClassic v2.1.1
BepInEx/plugins/CackleCrewMR.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("CackleCrewMR")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+09a1e72634862fd5c75c306bc4724686b70cd654")] [assembly: AssemblyProduct("CackleCrewMR")] [assembly: AssemblyTitle("CackleCrewMR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace CreatureModelReplacement { public class BodyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CreatureA"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); Material material = (Material)(StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName switch { "Green suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"), "CAGreen" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Green"), "Hazard suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"), "CAHaz" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Haz"), "Pajama suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"), "CAPajam" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Pajam"), "Purple Suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"), "CAPurp" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Purp"), "CARed" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), "Orange suit" => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), _ => Assets.MainAssetBundle.LoadAsset<Material>("Mat_Red"), }); SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>(); Debug.Log((object)"Looking for meshes..."); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val2 in array) { Debug.Log((object)("Found a mesh: " + ((Object)val2).name)); ((Renderer)val2).SetMaterial(material); } return val; } } [BepInPlugin("CreatureReplacement", "Cackle Crew", "2.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to replace every suit with Model. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to replace every suit that hasn't been otherwise registered with Model."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit,Green suit,Pajama suit,Hazard suit,Purple Suit", "For use with Moresuits, replace list with: CARed,CAGreen,CAHaz,CAPajam,CAPurp"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacement)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacement)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacement)); } Harmony val = new Harmony("LeCreature"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CreaturelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "lecreature"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().FullName.Split(',')[0]; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }