Decompiled source of Scrap64 v0.0.3

Scrap64.dll

Decompiled 9 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ScarletItem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ScarletItem")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3d1bf633-2dd5-4d51-a726-ced07245478c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace scrap64;

[BepInPlugin("item", "Scrap64", "0.0.1")]
public class plugin : BaseUnityPlugin
{
	private const string GUID = "item";

	private const string NAME = "Scrap64";

	private const string VERSION = "0.0.1";

	private const bool isDebug = false;

	public static plugin instance;

	private void setBasicItem(string itemName, int rarity, AssetBundle bundle)
	{
		Item val = bundle.LoadAsset<Item>("Assets/Items/" + itemName + "Item.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
		Utilities.FixMixerGroups(val.spawnPrefab);
		Items.RegisterScrap(val, rarity, (LevelTypes)(-1));
		((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded item " + itemName));
	}

	private void Awake()
	{
		instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "items");
		AssetBundle bundle = AssetBundle.LoadFromFile(text);
		TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
		val.clearPreviousText = true;
		setBasicItem("Yoshi", 30, bundle);
		setBasicItem("Dorrie", 15, bundle);
		setBasicItem("GoldenDorrie", 5, bundle);
		setBasicItem("Shell", 40, bundle);
		setBasicItem("RedShell", 20, bundle);
		setBasicItem("Gold Shell", 7, bundle);
		setBasicItem("Penguin", 40, bundle);
		setBasicItem("Koopa", 30, bundle);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Your shit is patched");
	}
}