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Decompiled source of Scrap64 v0.0.3
Scrap64.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScarletItem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScarletItem")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3d1bf633-2dd5-4d51-a726-ced07245478c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace scrap64; [BepInPlugin("item", "Scrap64", "0.0.1")] public class plugin : BaseUnityPlugin { private const string GUID = "item"; private const string NAME = "Scrap64"; private const string VERSION = "0.0.1"; private const bool isDebug = false; public static plugin instance; private void setBasicItem(string itemName, int rarity, AssetBundle bundle) { Item val = bundle.LoadAsset<Item>("Assets/Items/" + itemName + "Item.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); Items.RegisterScrap(val, rarity, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded item " + itemName)); } private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "items"); AssetBundle bundle = AssetBundle.LoadFromFile(text); TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>(); val.clearPreviousText = true; setBasicItem("Yoshi", 30, bundle); setBasicItem("Dorrie", 15, bundle); setBasicItem("GoldenDorrie", 5, bundle); setBasicItem("Shell", 40, bundle); setBasicItem("RedShell", 20, bundle); setBasicItem("Gold Shell", 7, bundle); setBasicItem("Penguin", 40, bundle); setBasicItem("Koopa", 30, bundle); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Your shit is patched"); } }