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Decompiled source of CroissantMod v0.0.1
CroissantMod.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using CroissantMod.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CroissantMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CroissantMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("73f0565e-2270-4649-964a-2b446386a76a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CroissantMod { [BepInPlugin("DeadlyBusiness.CroissantMod", "Croissant Mod", "0.0.1.0")] public class CroissantModBase : BaseUnityPlugin { private const string modGUID = "DeadlyBusiness.CroissantMod"; private const string modName = "Croissant Mod"; private const string modVersion = "0.0.1.0"; private readonly Harmony harmony = new Harmony("DeadlyBusiness.CroissantMod"); private static CroissantModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("DeadlyBusiness.CroissantMod"); mls.LogInfo((object)"DeadlyBusiness.CroissantMod is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "CroissantMod.dll"; location = location.TrimEnd(text.ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "croissant"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Croissants are locked and loaded"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load croissants"); } harmony.PatchAll(typeof(HoarderBugPatch)); mls.LogInfo((object)"DeadlyBusiness.CroissantMod is loaded."); } } } namespace CroissantMod.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] array = CroissantModBase.SoundFX.ToArray(); ___chitterSFX = array; } } }