Decompiled source of BorderlessFullScreen v2.0.1

BorderlessWindow.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BorderlessWindow")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+66a3a9c6a876d8c6f7b7bd91259768a8ddbaadaf")]
[assembly: AssemblyProduct("BorderlessWindow")]
[assembly: AssemblyTitle("BorderlessWindow")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("DeathWrench.BorderlessFullscreen", "Borderless Fullscreen", "2.0.1")]
public class BorderlessFullScreenPlugin : BaseUnityPlugin
{
	public const string PLUGIN_GUID = "DeathWrench.BorderlessFullscreen";

	public const string PLUGIN_NAME = "Borderless Fullscreen";

	public const string PLUGIN_VERSION = "2.0.1";

	private const int GWL_STYLE = -16;

	private const uint SWP_FRAMECHANGED = 32u;

	private const uint SWP_SHOWWINDOW = 64u;

	[DllImport("user32.dll")]
	private static extern IntPtr FindWindow(string className, string windowName);

	[DllImport("user32.dll")]
	private static extern int GetWindowLong(IntPtr hWnd, int index);

	[DllImport("user32.dll")]
	private static extern int SetWindowLong(IntPtr hWnd, int index, int value);

	[DllImport("user32.dll")]
	private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint flags);

	private void Start()
	{
		IntPtr intPtr = FindWindow("UnityWndClass", null);
		if (intPtr != IntPtr.Zero)
		{
			int windowLong = GetWindowLong(intPtr, -16);
			windowLong &= -12845057;
			SetWindowLong(intPtr, -16, windowLong);
			SetWindowPos(intPtr, IntPtr.Zero, 0, 0, Screen.width, Screen.height, 96u);
		}
		else
		{
			Debug.LogError((object)"Unity window not found.");
		}
		Debug.Log((object)"Plugin Borderless Fullscreen 2.0.1 is loaded!");
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}