using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BorderlessWindow")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+66a3a9c6a876d8c6f7b7bd91259768a8ddbaadaf")]
[assembly: AssemblyProduct("BorderlessWindow")]
[assembly: AssemblyTitle("BorderlessWindow")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("DeathWrench.BorderlessFullscreen", "Borderless Fullscreen", "2.0.1")]
public class BorderlessFullScreenPlugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "DeathWrench.BorderlessFullscreen";
public const string PLUGIN_NAME = "Borderless Fullscreen";
public const string PLUGIN_VERSION = "2.0.1";
private const int GWL_STYLE = -16;
private const uint SWP_FRAMECHANGED = 32u;
private const uint SWP_SHOWWINDOW = 64u;
[DllImport("user32.dll")]
private static extern IntPtr FindWindow(string className, string windowName);
[DllImport("user32.dll")]
private static extern int GetWindowLong(IntPtr hWnd, int index);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int index, int value);
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint flags);
private void Start()
{
IntPtr intPtr = FindWindow("UnityWndClass", null);
if (intPtr != IntPtr.Zero)
{
int windowLong = GetWindowLong(intPtr, -16);
windowLong &= -12845057;
SetWindowLong(intPtr, -16, windowLong);
SetWindowPos(intPtr, IntPtr.Zero, 0, 0, Screen.width, Screen.height, 96u);
}
else
{
Debug.LogError((object)"Unity window not found.");
}
Debug.Log((object)"Plugin Borderless Fullscreen 2.0.1 is loaded!");
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}