Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BorderlessFullScreen v2.0.1
BorderlessWindow.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BorderlessWindow")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+66a3a9c6a876d8c6f7b7bd91259768a8ddbaadaf")] [assembly: AssemblyProduct("BorderlessWindow")] [assembly: AssemblyTitle("BorderlessWindow")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("DeathWrench.BorderlessFullscreen", "Borderless Fullscreen", "2.0.1")] public class BorderlessFullScreenPlugin : BaseUnityPlugin { public const string PLUGIN_GUID = "DeathWrench.BorderlessFullscreen"; public const string PLUGIN_NAME = "Borderless Fullscreen"; public const string PLUGIN_VERSION = "2.0.1"; private const int GWL_STYLE = -16; private const uint SWP_FRAMECHANGED = 32u; private const uint SWP_SHOWWINDOW = 64u; [DllImport("user32.dll")] private static extern IntPtr FindWindow(string className, string windowName); [DllImport("user32.dll")] private static extern int GetWindowLong(IntPtr hWnd, int index); [DllImport("user32.dll")] private static extern int SetWindowLong(IntPtr hWnd, int index, int value); [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint flags); private void Start() { IntPtr intPtr = FindWindow("UnityWndClass", null); if (intPtr != IntPtr.Zero) { int windowLong = GetWindowLong(intPtr, -16); windowLong &= -12845057; SetWindowLong(intPtr, -16, windowLong); SetWindowPos(intPtr, IntPtr.Zero, 0, 0, Screen.width, Screen.height, 96u); } else { Debug.LogError((object)"Unity window not found."); } Debug.Log((object)"Plugin Borderless Fullscreen 2.0.1 is loaded!"); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }