CHANGELOG
1.1.2
- Film grain intensity begins slightly softer, but strengthens at night falls.
1.1.1
- Things are looking a little Grainy.
1.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Increased the inside enemy spawnrate slightly again.
- Increased the inside max power count by 1.
- Added JLL as a dependency
- The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.
1.0.5
- Inside enemy spawnrate Dramatically increases in the last 2 hours of the day
1.0.4
- Quicksand should be visible again.
1.0.3
- Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
- Moved some more map objects where they should be.
- Terrain has been Meshified
- Toned the Turret count way the hell down.
1.0.2
- moved some map objects back to where they should be.
- Further Navmesh Fixes.
- Lowered the map slightly. Flooded weather is affected.
1.0.1
- Ramped up the spawnrate in the evening.
- Spawnweight adjustments to prioritize certain enemies.
- Optimizations to improve framerate.
- Increased Inside Power Count. (7 => 8)
- Navmesh Fixes.
- New Icon by BBAPepsiMan
1.0.0
- Release Version.