DemonMae-Flicker_moon icon

Flicker moon

A Privately owned Drive in theater with a dark secret.

CHANGELOG

1.1.2

  • Film grain intensity begins slightly softer, but strengthens at night falls.

1.1.1

  • Things are looking a little Grainy.

1.1.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.0.8

  • If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.

1.0.7

  • Updated internal LLL dependencies.

1.0.6

  • Increased the inside enemy spawnrate slightly again.
  • Increased the inside max power count by 1.
  • Added JLL as a dependency
  • The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.

1.0.5

  • Inside enemy spawnrate Dramatically increases in the last 2 hours of the day

1.0.4

  • Quicksand should be visible again.

1.0.3

  • Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
  • Moved some more map objects where they should be.
  • Terrain has been Meshified
  • Toned the Turret count way the hell down.

1.0.2

  • moved some map objects back to where they should be.
  • Further Navmesh Fixes.
  • Lowered the map slightly. Flooded weather is affected.

1.0.1

  • Ramped up the spawnrate in the evening.
  • Spawnweight adjustments to prioritize certain enemies.
  • Optimizations to improve framerate.
  • Increased Inside Power Count. (7 => 8)
  • Navmesh Fixes.
  • New Icon by BBAPepsiMan

1.0.0

  • Release Version.