Cycled out the default Videos that play on the projector.
Warning placed in the Readme to not have the TV ship item active, or the Projector will fail to correctly function.
1.2.4
Orbit Moon Prefab added.
1.2.3
Fixed the Radar for real hopefully.
Lessened the Intensity of the Black and White filter when it's Eclipsed.
1.2.2
Texture changes to the Terrain and changes to Foliage.
1.2.1
Hotfixes.
1.2.0
Updated for V70.
1.1.6
Fixed the Projectors missing interact sprite.
The Mansions windows turn blue if the Dungeon chosen is Mausoleum.
1.1.5
The Film Screen now renders at full bright from any distance.
1.1.4
LLL dependencies updated.
1.1.3
Eclipsed Weather turns the Moon Black and White, Stormy Weather adds a 'Ring' stylized pale blue color filter. These will be togglable in the future.
1.1.2
Film grain intensity begins slightly softer, but strengthens at night falls.
1.1.1
Things are looking a little Grainy.
1.1.0
Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.
1.0.7
Updated internal LLL dependencies.
1.0.6
Increased the inside enemy spawnrate slightly again.
Increased the inside max power count by 1.
Added JLL as a dependency
The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.
1.0.5
Inside enemy spawnrate Dramatically increases in the last 2 hours of the day
1.0.4
Quicksand should be visible again.
1.0.3
Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
Moved some more map objects where they should be.
Terrain has been Meshified
Toned the Turret count way the hell down.
1.0.2
moved some map objects back to where they should be.
Further Navmesh Fixes.
Lowered the map slightly. Flooded weather is affected.
1.0.1
Ramped up the spawnrate in the evening.
Spawnweight adjustments to prioritize certain enemies.