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CHANGELOG
1.3.1
- Fixed the Dropship Interaction Icon.
1.3.0
- V80 Update.
- Cycled out the default Videos that play on the projector.
- Warning placed in the Readme to not have the TV ship item active, or the Projector will fail to correctly function.
1.2.4
- Orbit Moon Prefab added.
1.2.3
- Fixed the Radar for real hopefully.
- Lessened the Intensity of the Black and White filter when it's Eclipsed.
1.2.2
- Texture changes to the Terrain and changes to Foliage.
1.2.1
- Hotfixes.
1.2.0
- Updated for V70.
1.1.6
- Fixed the Projectors missing interact sprite.
- The Mansions windows turn blue if the Dungeon chosen is Mausoleum.
1.1.5
- The Film Screen now renders at full bright from any distance.
1.1.4
- LLL dependencies updated.
1.1.3
- Eclipsed Weather turns the Moon Black and White, Stormy Weather adds a 'Ring' stylized pale blue color filter. These will be togglable in the future.
1.1.2
- Film grain intensity begins slightly softer, but strengthens at night falls.
1.1.1
- Things are looking a little Grainy.
1.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Increased the inside enemy spawnrate slightly again.
- Increased the inside max power count by 1.
- Added JLL as a dependency
- The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.
1.0.5
- Inside enemy spawnrate Dramatically increases in the last 2 hours of the day
1.0.4
- Quicksand should be visible again.
1.0.3
- Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
- Moved some more map objects where they should be.
- Terrain has been Meshified
- Toned the Turret count way the hell down.
1.0.2
- moved some map objects back to where they should be.
- Further Navmesh Fixes.
- Lowered the map slightly. Flooded weather is affected.
1.0.1
- Ramped up the spawnrate in the evening.
- Spawnweight adjustments to prioritize certain enemies.
- Optimizations to improve framerate.
- Increased Inside Power Count. (7 => 8)
- Navmesh Fixes.
- New Icon by BBAPepsiMan
1.0.0
- Release Version.