1.2.2
- Shuffled the Darkworld entrances.
- Flower King has an entrance.
- Some behind the scenes changes.
- Changed the readme, the bit about no Chapter 3 and 4 spoilers is technically not true at this point.
- The Sun Rises and Sets in the canonical Directions.
1.2.1
- Fixed the Dropship Interaction Icon.
1.2.0
- V80 Update.
- New Entities added to the interior.
1.1.2
- Foggy Weather size Override.
1.1.1
- Forgot to remove the injoke Scan node.
1.1.0
- Added the Holiday Residence.
- Shuffled the 3 unconfirmed Darkworld entrances.
- Scooted a park bench forward to better accomodate the cruiser.
- :^)
- Slightly lowered the volume of the Exterior music if it's enabled.
- Exterior music randomly chooses between two choices when it's not raining.
- Darworld Entries have the portal warble texture seen under warp doors.
1.0.2
- Lessened the intensity of the rain volumes Color adjustment.
- The stormy look now only applies to Rain and Stormy weather, and not Foggy.
- Different Music Plays when it's Raining or Stormy.
- Readded Rainy weather, added compatible Quicksand.
- Fixed the weird rendering on tree leaves.
- Added LOD groups to Individual Trees and the more commonly appearing Treelines.
- Adjustments to the Treeline around Kris's House.
- 2 new items from Chapter 2's dark world. (Snow Ring, Banana)
- 7 new items from Chapter 3's dark world. (TV Dinner, Deluxe Dinner, Soda, Lodestone, Gingerguard, Tenna Tie, Toxic Axe)
- 1 new unused item from Deltarune. (Mouse Token)
1.0.1
- Reversed various Fire Exit Placements.
- Added a few details to the environment missing from the initial release.
- You can now drown yourself in the lake.
- Removed Rainy Weather. Forgot the quicksand decal isn't visible on unlit materials.
- Stormy weather has a new look.
- Eyeless dogs are more common in the interior by a smidge.
- Slightly increased the Spawn curve early in the day.
1.0.0
0.1.0
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