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Raven Manor Interior

A Mansion-like dungeon with elements of Castles.

CHANGELOG

1.1.3

  • Overhauled the Default Weights.
  • Added a bunch of Navmesh Offlinks to hopefully fix some Navigation quirks.
  • Added LODs to a bunch of Objects.

1.1.2

  • Fixed Scrap Oddities.

1.1.1

  • Fixed two rooms emptying into the Void.

1.1.0

  • Updated for V70+

1.0.5

  • Further fixes for wall turrets.

1.0.4

  • Potential fix for wall turrets.
  • Added off mesh links for the beds.

1.0.3

  • Fixed a potential source of Interior desyncs.

1.0.2

  • Patched some unsightly Room Mesh geometry in the Cellar entry tile.
  • Raised the doorway Height on the Cellar Entry tile more.
  • Interior has doors now.
  • Adjustments to the total Torch count in the Cross hall.

1.0.1

  • Raised the doorway Height on the Cellar entry tile.
  • Many more Fire Exit generation points.
  • The Necronomicons placement is now much more conspicuous.

1.0.0

  • Release Version.