
CHANGELOG
1.1.3
- Overhauled the Default Weights.
- Added a bunch of Navmesh Offlinks to hopefully fix some Navigation quirks.
- Added LODs to a bunch of Objects.
1.1.2
- Fixed Scrap Oddities.
1.1.1
- Fixed two rooms emptying into the Void.
1.1.0
- Updated for V70+
1.0.5
- Further fixes for wall turrets.
1.0.4
- Potential fix for wall turrets.
- Added off mesh links for the beds.
1.0.3
- Fixed a potential source of Interior desyncs.
1.0.2
- Patched some unsightly Room Mesh geometry in the Cellar entry tile.
- Raised the doorway Height on the Cellar Entry tile more.
- Interior has doors now.
- Adjustments to the total Torch count in the Cross hall.
1.0.1
- Raised the doorway Height on the Cellar entry tile.
- Many more Fire Exit generation points.
- The Necronomicons placement is now much more conspicuous.
1.0.0
- Release Version.