Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CHANGELOG
1.3.1
- The Necronomicon no longer despawns on lobby reloads.
1.3.0
- V80 Update.
- Raven Manor now uses the Manor Stinger for first time entries.
- Fire Exits are way less likely to only generate in the Cellar.
1.2.0
- Replaced Navmesh Blockers with Navmesh Volume Modifiers, this will likely improve performance.
- Vanilla Mansion Grid Cabinets can be found around the place.
- Replaced a few wardrobes with Openable Drawers.
- Texture changes to floors and ceilings.
- 3 new tiles, the Arboretum, Storage Room, and Occult Library.
- Fixed an erroneous Scrap Spawn point.
1.1.4
- Placed Navmesh Blockers in some spots and some props to prevent scrap from generating inside furniture.
- You shouldn't be able to get in the fireplace in the first place, but if you somehow do there is a kill trigger inside now.
1.1.3
- Overhauled the Default Weights.
- Added a bunch of Navmesh Offlinks to hopefully fix some Navigation quirks.
- Added LODs to a bunch of Objects.
1.1.2
- Fixed Scrap Oddities.
1.1.1
- Fixed two rooms emptying into the Void.
1.1.0
- Updated for V70+
1.0.5
- Further fixes for wall turrets.
1.0.4
- Potential fix for wall turrets.
- Added off mesh links for the beds.
1.0.3
- Fixed a potential source of Interior desyncs.
1.0.2
- Patched some unsightly Room Mesh geometry in the Cellar entry tile.
- Raised the doorway Height on the Cellar Entry tile more.
- Interior has doors now.
- Adjustments to the total Torch count in the Cross hall.
1.0.1
- Raised the doorway Height on the Cellar entry tile.
- Many more Fire Exit generation points.
- The Necronomicons placement is now much more conspicuous.
1.0.0
- Release Version.