CHANGELOG
1.0.1
- Fixed a tile with incorrect mesh smoothing.
- Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
- Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
- Adjusted some weird geometry on a tile in the Basic Variant.
- Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.
1.0.0
- Release Version.
- Rebalanced the default weights a bit.