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Spelunkers Caverns Interior

A Cavern dungeon with a lot of variance.

CHANGELOG

1.0.1

  • Fixed a tile with incorrect mesh smoothing.
  • Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
  • Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
  • Adjusted some weird geometry on a tile in the Basic Variant.
  • Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.

1.0.0

  • Release Version.
  • Rebalanced the default weights a bit.