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CHANGELOG
1.2.2
- Fixed an incorrect doorway socket.
1.2.1
- Interior works now.
1.2.0
- V80 Update
1.1.1
- Fixed a hole in one of the crystal cavern tiles.
1.1.0
- Fixed a whole lot of Tile bounds, fixing clipping issues.
- Changed the Internal names of the Dungeon Flows. You may need to reassign your weights.
1.0.1
- Fixed a tile with incorrect mesh smoothing.
- Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
- Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
- Adjusted some weird geometry on a tile in the Basic Variant.
- Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.
1.0.0
- Release Version.
- Rebalanced the default weights a bit.