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Interiors Based on the Classic FPS, Unreal. Interiors are based around locations and rooms from their respective levels, and have been adapted to Lethal Company. While not fully Accurate to scale or detail, They will nonetheless invoke the general atomosphere and appearance.
Only one interior is included, others to come later.
Based off the 3rd and 4th levels in the Original Unreal Campaign (Dig and Dug), Rrajigar mines are a sprawling network of Lava filled caves, metal corridors and Alien Machinery. Although the mines resources have been all but harvested, many creatures and valuable scrap remains.

This Dungeon has pre-configured Weights for the following moons,
You can change these settings in Lethal Level Loaders Configs.