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Decompiled source of ZombeyMod v1.3.2
BepInEx/plugins/ZombeyMod.dll
Decompiled 10 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ZombeyMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ZombeyMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("017b125a-3d2a-4ed5-b367-0e21a476a047")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ZombeyScrap; public class Assets { public static AssetBundle ZombeyAssets; public static Item zomblo; public static Item dado; public static Item moggy; public static Item peanut; public static Item chicken; public static Item isaac; public static void Init() { ZombeyAssets = AssetBundle.LoadFromStream(GetEmbededResource()); zomblo = ZombeyAssets.LoadAsset<Item>("Assets/Zomblo/Zomblo.asset"); dado = ZombeyAssets.LoadAsset<Item>("Assets/Maudado/dadoItem.asset"); moggy = ZombeyAssets.LoadAsset<Item>("Assets/Moggy/MoggyItem.asset"); peanut = ZombeyAssets.LoadAsset<Item>("Assets/Peanut/PeanutItem.asset"); chicken = ZombeyAssets.LoadAsset<Item>("Assets/Chicken/ChickenItem.asset"); isaac = ZombeyAssets.LoadAsset<Item>("Assets/Isaac/IsaacItem.asset"); } internal static Stream GetEmbededResource() { return Assembly.GetExecutingAssembly().GetManifestResourceStream("ZombeyMod.zomtems"); } } [BepInPlugin("ZombeyMod", "ZombeyMod", "0.8")] public class ZombeyMod : BaseUnityPlugin { [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch() { ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.zomblo.spawnPrefab); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.dado.spawnPrefab); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.moggy.spawnPrefab); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.peanut.spawnPrefab); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.chicken.spawnPrefab); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.isaac.spawnPrefab); } } [HarmonyPatch(typeof(StartOfRound))] internal class customScrap { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void addLootToLevels(ref StartOfRound __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Expected O, but got Unknown SelectableLevel[] levels = __instance.levels; foreach (SelectableLevel val in levels) { SpawnableItemWithRarity item = new SpawnableItemWithRarity { spawnableItem = Assets.zomblo, rarity = zombloSpawn.Value }; val.spawnableScrap.Add(item); SpawnableItemWithRarity item2 = new SpawnableItemWithRarity { spawnableItem = Assets.dado, rarity = dadoSpawn.Value }; val.spawnableScrap.Add(item2); SpawnableItemWithRarity item3 = new SpawnableItemWithRarity { spawnableItem = Assets.moggy, rarity = moggySpawn.Value }; val.spawnableScrap.Add(item3); SpawnableItemWithRarity item4 = new SpawnableItemWithRarity { spawnableItem = Assets.peanut, rarity = peanutSpawn.Value }; val.spawnableScrap.Add(item4); SpawnableItemWithRarity item5 = new SpawnableItemWithRarity { spawnableItem = Assets.chicken, rarity = chickenSpawn.Value }; val.spawnableScrap.Add(item5); SpawnableItemWithRarity item6 = new SpawnableItemWithRarity { spawnableItem = Assets.isaac, rarity = isaacSpawn.Value }; val.spawnableScrap.Add(item6); } if (!__instance.allItemsList.itemsList.Contains(Assets.zomblo)) { __instance.allItemsList.itemsList.Add(Assets.zomblo); } if (!__instance.allItemsList.itemsList.Contains(Assets.dado)) { __instance.allItemsList.itemsList.Add(Assets.dado); } if (!__instance.allItemsList.itemsList.Contains(Assets.moggy)) { __instance.allItemsList.itemsList.Add(Assets.moggy); } if (!__instance.allItemsList.itemsList.Contains(Assets.peanut)) { __instance.allItemsList.itemsList.Add(Assets.peanut); } if (!__instance.allItemsList.itemsList.Contains(Assets.chicken)) { __instance.allItemsList.itemsList.Add(Assets.chicken); } if (!__instance.allItemsList.itemsList.Contains(Assets.isaac)) { __instance.allItemsList.itemsList.Add(Assets.isaac); } } } public const string modGUID = "ZombeyMod"; public const string modName = "ZombeyMod"; public const string modVersion = "0.8"; public static ConfigEntry<int> zombloSpawn; public static ConfigEntry<int> dadoSpawn; public static ConfigEntry<int> moggySpawn; public static ConfigEntry<int> peanutSpawn; public static ConfigEntry<int> chickenSpawn; public static ConfigEntry<int> isaacSpawn; private readonly Harmony harmony = new Harmony("ZombeyMod"); private void Awake() { Assets.Init(); ManualLogSource val = Logger.CreateLogSource("ZombeyMod"); val.LogMessage((object)"ZombeyMod has loaded succesfully."); harmony.PatchAll(); if ((Object)(object)Assets.ZombeyAssets == (Object)null) { val.LogMessage((object)"Failed to load custom assets."); return; } val.LogMessage((object)"Assets loaded successfully"); zombloSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "ZomblobRarity", 15, "Spawn rarity for Zomblob - Higher = More Spawns"); dadoSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "DadoRarity", 10, "Spawn rarity for Blue Alien - Higher = More Spawns"); moggySpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "MoggyRarity", 10, "Spawn rarity for Moggy - Higher = More Spawns"); peanutSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "PeanutRarity", 15, "Spawn rarity for Strange Peanut - Higher = More Spawns"); isaacSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "IsaacRarity", 15, "Spawn rarity for Isaac - Higher = More Spawns"); chickenSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSpawns", "ChickenRarity", 10, "Spawn rarity for Chicken Plushie - Higher = More Spawns"); } }