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Decompiled source of NoUseCooldowns v1.0.1
Despardo6.NoUseCooldowns.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("0.0.0.0")] namespace NoUseCooldowns.NoCooldowns; [BepInPlugin("Despardo6.NoUseCooldowns", "No use Cooldowns", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string PLUGIN_GUID = "Despardo6.NoUseCooldowns"; private const string PLUGIN_NAME = "No use Cooldowns"; private const string PLUGIN_VERSION = "1.0.0"; internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(typeof(CooldownPatches), (string)null); Log.LogInfo((object)"No use Cooldowns v1.0.0 loaded!"); } } internal static class CooldownPatches { private static readonly List<string> NoisemakerItems = new List<string> { "Hairdryer", "Clown horn", "Airhorn", "Cash register", "Remote", "Pro-flashlight", "Flashlight", "Laser pointer", "Boombox", "Weed killer", "Radar-booster" }; [HarmonyPatch(typeof(NoisemakerProp))] [HarmonyPatch("Start")] [HarmonyPostfix] private static void NoisemakerPropStartPatch(NoisemakerProp __instance) { if (NoisemakerItems.Contains(((GrabbableObject)__instance).itemProperties.itemName)) { ((GrabbableObject)__instance).useCooldown = 0f; Plugin.Log.LogDebug((object)("Removed cooldown from: " + ((GrabbableObject)__instance).itemProperties.itemName)); } } [HarmonyPatch(typeof(InteractTrigger))] [HarmonyPatch("Start")] [HarmonyPostfix] private static void InteractTriggerStartPatch(InteractTrigger __instance) { __instance.cooldownTime = 0f; Plugin.Log.LogDebug((object)("Removed cooldown from: " + ((Object)__instance).name)); } }