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Decompiled source of SneakoChair v1.0.2
SneakoChair.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalTess")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalTess")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("efb97642-4114-4967-9687-366d461fe680")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SneakoChair; [BepInPlugin("DesperateDinosaur.SneakoChair", "SneakoChair", "1.0.2")] public class Plugin : BaseUnityPlugin { private const string GUID = "DesperateDinosaur.SneakoChair"; private const string NAME = "SneakoChair"; private const string VERSION = "1.0.2"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sneakochairmod"); AssetBundle val = AssetBundle.LoadFromFile(text); UnlockablesList val2 = val.LoadAsset<UnlockablesList>("Assets/Custom Objects/sneako_chair/sneako_chair_unlockables.asset"); UnlockableItem val3 = val2.unlockables[0]; TerminalNodesList val4 = val.LoadAsset<TerminalNodesList>("Assets/Custom Objects/sneako_chair/SneakoNodes.asset"); int num = 75; NetworkPrefabs.RegisterNetworkPrefab(val3.prefabObject); Utilities.FixMixerGroups(val3.prefabObject); Unlockables.RegisterUnlockable(val3, (StoreType)2, val4.terminalNodes[0], val4.terminalNodes[1], val4.terminalNodes[2], num); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Item sneakoChair"); } }