Decompiled source of LethalPersonTest v0.0.1

LethalPerson.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Lethal Person")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lethal Person")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0e122c11-bde9-4fdd-be01-b436611cbb2f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Lethal_Person
{
	[BepInPlugin("DexEviL.LethalPersonMod", "DexEvil's Lethal Person Mod", "1.0.0.0")]
	public class ModBase
	{
		private const string modGUID = "DexEviL.LethalPersonMod";

		private const string modName = "DexEvil's Lethal Person Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("DexEviL.LethalPersonMod");

		private static ModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if (Instance == null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("DexEviL.LethalPersonMod");
			mls.LogInfo((object)"-----------------Lethal Person Mod by DexEviL has awaken");
			harmony.PatchAll(typeof(ModBase));
		}
	}
}
namespace Lethal_Person.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiteSprintPatch(ref float _sprintMeter)
		{
			_sprintMeter = 15f;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void enchantedJumpForcePatch(ref float _jumpForce)
		{
			_jumpForce = 20f;
		}
	}
}