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Decompiled source of LethalPersonTest v0.0.1
LethalPerson.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Lethal Person")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Lethal Person")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0e122c11-bde9-4fdd-be01-b436611cbb2f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Lethal_Person { [BepInPlugin("DexEviL.LethalPersonMod", "DexEvil's Lethal Person Mod", "1.0.0.0")] public class ModBase { private const string modGUID = "DexEviL.LethalPersonMod"; private const string modName = "DexEvil's Lethal Person Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("DexEviL.LethalPersonMod"); private static ModBase Instance; internal ManualLogSource mls; private void Awake() { if (Instance == null) { Instance = this; } mls = Logger.CreateLogSource("DexEviL.LethalPersonMod"); mls.LogInfo((object)"-----------------Lethal Person Mod by DexEviL has awaken"); harmony.PatchAll(typeof(ModBase)); } } } namespace Lethal_Person.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiteSprintPatch(ref float _sprintMeter) { _sprintMeter = 15f; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void enchantedJumpForcePatch(ref float _jumpForce) { _jumpForce = 20f; } } }