Dev1A3-LethalFixes icon

LethalFixes

Fixes for a bunch of common issues.

Last updated a day ago
Total downloads 59544
Total rating 14 
Categories Mods Misc BepInEx Client-side Bug Fixes
Dependency string Dev1A3-LethalFixes-1.1.4
Dependants 62 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LethalFixes

Latest Version Total Downloads Discord Ko-fi

Information

This mod fixes a bunch of common Lethal Company issues:

  • General Fixes

    • [Host] Made the debug menu test room & invincibility toggles show whether they are enabled/disabled.
    • [Host] Fixed flooded weather only working for the first day of each session.
    • [Host] Fixed clients seeing the default disconnect message when kicked instead of a kick message.
    • [Host] Fixed the host's rank not syncing to clients on initial join.
    • [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside.
    • [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
    • [Client] Fixed the terminal scan command including items inside the ship in the calculation of the approximate value.
    • [Client] Fixed the shotgun having increased damage for clients.
    • [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
      • The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
    • [Client] Made PTT speaking indicator only visible when speaking.
    • [Client] Made PTT speaking indicator show for voice activity too.
    • [Client] Fixed the name above your head in LAN not including the player id (currently it just shows Player #).
    • [Client] Fixed the main menu buttons not being aligned properly.
    • [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.
    • [Client] Changed Dissonance log levels to fix log spam during voice chat lag.
      • The same as DissonanceLagFix but with the ability to change the log level in the config and with all of the log levels changed instead of only the recording one.
      • Mod Default: Error (4)
    • [Client] Changed NetworkManager log level to fix log spam from RPCs.
      • The same as FixRPCLag but with the ability to change the log level in the config.
      • Mod Default: Normal (1)
  • Enemy Fixes

    • [Host] Fixed dead enemies being able to open doors.
    • [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
    • [Host] Fixed indoor enemies being able to be assigned to vents that were already occupied during the same hour.
      • In vanilla when this bug occurs it results in less enemies spawning since the original enemy that was going to spawn in the vent gets overwritten by the new one.
    • [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
    • [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
    • [Host] Fixed the old bird being unable to move after successfully grabbing a player.
    • [Client] Fixed entrance nearby activity including dead enemies.
    • [Client] Fixed forest giants being able to kill before their spawn animation finishes.
      • Similar to LCSpawnOnPlayerFix but instead of disabling nearby spawn points this fixes the actual cause of the issue.
    • [Client] Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
    • [Client] Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
    • [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
    • [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213
  • Spike Trap Fixes

    • [Host] Fixed interval spike trap entrance safety period activating when exiting the facility instead of when entering.
    • [Host] Fixed interval spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed player detection spike trap having no entrance safety period.
    • [Client] Fixed player detection spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).
    • [Client] Added the ability to enable the spike trap safety period when inverse teleporting (disabled by default).

Configuration

The mod has some configuration options including:

  • Toggle for the terminal scan changes to allow compatibility with other mods.
  • Toggle for the spike trap terminal activate/deactivate sounds.
  • Toggle for the spike trap safety period when inverse teleporting.
  • Toggle to decide whether the PTT speaking indicator shows for voice activity.

Support

You can get support in any the following places:

Compatibility

  • Supported Game Versions:
    • v50+
  • Works Well With:
    • N/A
  • Not Compatible With:
    • Symbiosis
      • This mod does the same thing as the "ItemDeathDrop" config option so I would suggest disabling that option in the Symbiosis config to prevent any issues.