Last updated | a day ago |
Total downloads | 59544 |
Total rating | 14 |
Categories | Mods Misc BepInEx Client-side Bug Fixes |
Dependency string | Dev1A3-LethalFixes-1.1.4 |
Dependants | 62 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalFixes
Information
This mod fixes a bunch of common Lethal Company issues:
-
General Fixes
- [Host] Made the debug menu test room & invincibility toggles show whether they are enabled/disabled.
- [Host] Fixed flooded weather only working for the first day of each session.
- [Host] Fixed clients seeing the default disconnect message when kicked instead of a kick message.
- [Host] Fixed the host's rank not syncing to clients on initial join.
- The same as RankFix.
- [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside.
- [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
- [Client] Fixed the terminal scan command including items inside the ship in the calculation of the approximate value.
- [Client] Fixed the shotgun having increased damage for clients.
- [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
- The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
- [Client] Made PTT speaking indicator only visible when speaking.
- [Client] Made PTT speaking indicator show for voice activity too.
- [Client] Fixed the name above your head in LAN not including the player id (currently it just shows Player #).
- [Client] Fixed the main menu buttons not being aligned properly.
- The same as Align Menu Buttons.
- [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.
- [Client] Changed Dissonance log levels to fix log spam during voice chat lag.
- The same as DissonanceLagFix but with the ability to change the log level in the config and with all of the log levels changed instead of only the recording one.
- Mod Default: Error (4)
- [Client] Changed NetworkManager log level to fix log spam from RPCs.
- The same as FixRPCLag but with the ability to change the log level in the config.
- Mod Default: Normal (1)
-
Enemy Fixes
- [Host] Fixed dead enemies being able to open doors.
- [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
- [Host] Fixed indoor enemies being able to be assigned to vents that were already occupied during the same hour.
- In vanilla when this bug occurs it results in less enemies spawning since the original enemy that was going to spawn in the vent gets overwritten by the new one.
- [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
- [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
- [Host] Fixed the old bird being unable to move after successfully grabbing a player.
- [Client] Fixed entrance nearby activity including dead enemies.
- [Client] Fixed forest giants being able to kill before their spawn animation finishes.
- Similar to LCSpawnOnPlayerFix but instead of disabling nearby spawn points this fixes the actual cause of the issue.
- [Client] Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
- For additional sound fixes I would suggest using EnemySoundFixes.
- [Client] Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
- [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
- [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213
-
Spike Trap Fixes
- [Host] Fixed interval spike trap entrance safety period activating when exiting the facility instead of when entering.
- [Host] Fixed interval spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
- [Client] Fixed player detection spike trap having no entrance safety period.
- [Client] Fixed player detection spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
- [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).
- [Client] Added the ability to enable the spike trap safety period when inverse teleporting (disabled by default).
Configuration
The mod has some configuration options including:
- Toggle for the terminal scan changes to allow compatibility with other mods.
- Toggle for the spike trap terminal activate/deactivate sounds.
- Toggle for the spike trap safety period when inverse teleporting.
- Toggle to decide whether the PTT speaking indicator shows for voice activity.
Support
You can get support in any the following places:
Compatibility
- Supported Game Versions:
- v50+
- Works Well With:
- N/A
- Not Compatible With:
- Symbiosis
- This mod does the same thing as the "ItemDeathDrop" config option so I would suggest disabling that option in the Symbiosis config to prevent any issues.
- Symbiosis