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Dev1A3-LethalFixes-1.1.2 icon

LethalFixes

Fixes for a bunch of common issues.

Date uploaded 5 months ago
Version 1.1.2
Download link Dev1A3-LethalFixes-1.1.2.zip
Downloads 6053
Dependency string Dev1A3-LethalFixes-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LethalFixes

Latest Version Total Downloads Discord Ko-fi

Information

This mod fixes a bunch of common Lethal Company issues:

  • General Fixes

    • [Host] Made the debug menu test room & invincibility toggles show whether they are enabled/disabled.
    • [Host] Fixed flooded weather only working for the first day of each session.
    • [Host] Fixed clients seeing the default disconnect message when kicked instead of a kick message.
    • [Host] Fixed the host's rank not syncing to clients on initial join.
    • [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside.
    • [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
    • [Client] Fixed the terminal scan command including items inside the ship in the calculation of the approximate value.
    • [Client] Fixed the shotgun having increased damage for clients.
    • [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
      • The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
    • [Client] Made PTT speaking indicator only visible when speaking.
    • [Client] Made PTT speaking indicator show for voice activity too.
    • [Client] Fixed the name above your head in LAN not including the player id (currently it just shows Player #).
    • [Client] Fixed the main menu buttons not being aligned properly.
    • [Client] Changed Dissonance log levels to fix log spam during voice chat lag.
      • The same as DissonanceLagFix but with the ability to change the log level in the config and with all of the log levels changed instead of only the recording one.
      • Mod Default: Error (4)
    • [Client] Changed NetworkManager log level to fix log spam from RPCs.
      • The same as FixRPCLag but with the ability to change the log level in the config.
      • Mod Default: Normal (1)
  • Enemy Fixes

    • [Host] Fixed dead enemies being able to open doors.
    • [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
    • [Host] Fixed indoor enemies being able to be assigned to vents that were already occupied during the same hour.
      • In vanilla when this bug occurs it results in less enemies spawning since the original enemy that was going to spawn in the vent gets overwritten by the new one.
    • [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
    • [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
    • [Host] Fixed the old bird being unable to move after successfully grabbing a player.
    • [Client] Fixed entrance nearby activity including dead enemies.
    • [Client] Fixed forest giants being able to kill before their spawn animation finishes.
      • Similar to LCSpawnOnPlayerFix but instead of disabling nearby spawn points this fixes the actual cause of the issue.
    • [Client] Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
    • [Client] Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
    • [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
    • [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213
  • Spike Trap Fixes

    • [Host] Fixed interval spike trap entrance safety period activating when exiting the facility instead of when entering.
    • [Host] Fixed interval spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed player detection spike trap having no entrance safety period.
    • [Client] Fixed player detection spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).
    • [Client] Added the ability to enable the spike trap safety period when inverse teleporting (disabled by default).

Configuration

The mod has some configuration options including:

  • Toggle for the terminal scan changes to allow compatibility with other mods.
  • Toggle for the spike trap terminal activate/deactivate sounds.
  • Toggle for the spike trap safety period when inverse teleporting.
  • Toggle to decide whether the PTT speaking indicator shows for voice activity.

Support

You can get support in any the following places:

Compatibility

  • Supported Game Versions:
    • v50+
  • Works Well With:
    • N/A
  • Not Compatible With:
    • Symbiosis
      • This mod does the same thing as the "ItemDeathDrop" config option so I would suggest disabling that option in the Symbiosis config to prevent any issues.

CHANGELOG

1.2.4

  • Fixed compatibility with the ProtectConductiveItems mod

1.2.3

  • Corrected the public beta outdated version check

1.2.2

  • Fixed old birds erroring if the enemy they are targeting gets destroyed by an earth leviathan

1.2.1

  • Removed fixes for issues that no longer exist in v64:
    • Made the fix for the masked enemy being unable to enter/exit the facility only apply to v60-v62
    • Removed the fix for the level ambience not being set
    • Removed the fix for other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible
  • Improved the existing fixes of stormy weather
  • Added an additional fix to ensure stormy weather doesn't break when an item is destroyed
  • Made toggling the prop shadow config option mid-game (using a mod such as LethalConfig) update the shadow for existing props

1.2.0

  • Fixed the masked enemy being unable to enter/exit the facility on all interiors except the mineshaft

1.1.9

  • Changed README to have supported version at v60+

1.1.8

  • Corrected version check for public beta branch

1.1.7

  • [Client] Fixed old bird blowtorch particles not working after the first kill. @ButteryStancakes
  • [Client] Fixed the current vehicle passenger being set to null on the local client.
  • [Client] Fixed the vehicle steering wheel visually desyncing from the actual steering angle.
  • [Client] Fixed getting stuck in the vehicle drivers seat when getting in at the same time as someone else.

1.1.6

  • Removed a bunch of fixes that are fixed in v56.

1.1.5

  • This version should still be compatible with v50!
  • Added a config option to enable prop shadows (which are disabled by default to help with performance).
  • [Client] Fixed the terminal scan command not using the scrapValueMultiplier for the approximate calculation.
  • [Host] Fixed indoor enemies being unable to spawn in groups (the barber is supposed to spawn two at once). @ButteryStancakes
  • [v55] Removed the forest giant insta-kill fix since it was fixed in vanilla.
  • [v55] Removed the fix for the shotgun having increased damage for clients (fixed in vanilla).
  • [v55] [Client] Fixed the hotbar breaking when grabbing an object from the shelves of the Company Cruiser whilst having an item in the currently selected slot.

1.1.4

  • Fixed button to join a LAN lobby not being aligned properly.

1.1.3

  • [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.

1.1.2

  • [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside. @digger1213
  • [Client] Fixed the main menu buttons not being aligned properly.
  • [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
  • [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213

1.1.1

  • Added a config option to decide whether the PTT speaking indicator shows for voice activity.
  • Fixed the name above your head in LAN not including the player id.

1.1.0

  • [Host] Fixed the host's rank not syncing to clients on initial join.
  • [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
    • The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
  • [Client] Made PTT speaking indicator only visible when speaking.
  • [Client] Made PTT speaking indicator show for voice activity too.

1.0.9

  • Fixed a bug caused by v1.0.6 which resulted in clients being immune to shotgun damage.
  • Added a popup when entering the main menu whilst on the public beta branch to inform people that they are on an outdated version of v50.

1.0.8

  • Fixed the old bird being unable to move after successfully grabbing a player.

1.0.7

  • Fixed enemies being able to be assigned to vents that were already occupied during the same hour.

1.0.6

  • Fixed the shotgun having increased damage for clients.
  • Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
  • Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.

1.0.5

  • Fixed exception if the map has a null outside object.
  • Added a config option to choose the Dissonance (Voice Chat) log level.
  • Added a config option to choose the NetworkManager (RPC) log level.

1.0.4

  • Fixed nearby activity constantly flashing between "Near activity detected" & "Enter: [LMB]" when there is an enemy near the door.

1.0.3

  • Changed dissonance log levels.
  • Fixed negative weight speed bug.
  • Fixed clients seeing the default disconnect message when kicked instead of a kick message.
  • Fixed EntranceTeleport error spam when a naturally spawned masked enemy is despawned whilst using ModelReplacementAPI.
  • Added a config option (disabled by default) to enable the spike trap safety period when inverse teleporting.

1.0.2

  • Added extra spike trap fix to make the entrance safety period also apply if the trap is already mid-slamming.

1.0.1

  • Fixed dead enemies being included on the entrance nearby activity check.
  • Added some additional configuration options.

1.0.0

  • Initial Release