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Date uploaded | 5 months ago |
Version | 1.1.3 |
Download link | Dev1A3-LethalFixes-1.1.3.zip |
Downloads | 27952 |
Dependency string | Dev1A3-LethalFixes-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalFixes
Information
This mod fixes a bunch of common Lethal Company issues:
-
General Fixes
- [Host] Made the debug menu test room & invincibility toggles show whether they are enabled/disabled.
- [Host] Fixed flooded weather only working for the first day of each session.
- [Host] Fixed clients seeing the default disconnect message when kicked instead of a kick message.
- [Host] Fixed the host's rank not syncing to clients on initial join.
- The same as RankFix.
- [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside.
- [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
- [Client] Fixed the terminal scan command including items inside the ship in the calculation of the approximate value.
- [Client] Fixed the shotgun having increased damage for clients.
- [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
- The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
- [Client] Made PTT speaking indicator only visible when speaking.
- [Client] Made PTT speaking indicator show for voice activity too.
- [Client] Fixed the name above your head in LAN not including the player id (currently it just shows Player #).
- [Client] Fixed the main menu buttons not being aligned properly.
- The same as Align Menu Buttons.
- [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.
- [Client] Changed Dissonance log levels to fix log spam during voice chat lag.
- The same as DissonanceLagFix but with the ability to change the log level in the config and with all of the log levels changed instead of only the recording one.
- Mod Default: Error (4)
- [Client] Changed NetworkManager log level to fix log spam from RPCs.
- The same as FixRPCLag but with the ability to change the log level in the config.
- Mod Default: Normal (1)
-
Enemy Fixes
- [Host] Fixed dead enemies being able to open doors.
- [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
- [Host] Fixed indoor enemies being able to be assigned to vents that were already occupied during the same hour.
- In vanilla when this bug occurs it results in less enemies spawning since the original enemy that was going to spawn in the vent gets overwritten by the new one.
- [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
- [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
- [Host] Fixed the old bird being unable to move after successfully grabbing a player.
- [Client] Fixed entrance nearby activity including dead enemies.
- [Client] Fixed forest giants being able to kill before their spawn animation finishes.
- Similar to LCSpawnOnPlayerFix but instead of disabling nearby spawn points this fixes the actual cause of the issue.
- [Client] Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
- For additional sound fixes I would suggest using EnemySoundFixes.
- [Client] Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
- [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
- [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213
-
Spike Trap Fixes
- [Host] Fixed interval spike trap entrance safety period activating when exiting the facility instead of when entering.
- [Host] Fixed interval spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
- [Client] Fixed player detection spike trap having no entrance safety period.
- [Client] Fixed player detection spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
- [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).
- [Client] Added the ability to enable the spike trap safety period when inverse teleporting (disabled by default).
Configuration
The mod has some configuration options including:
- Toggle for the terminal scan changes to allow compatibility with other mods.
- Toggle for the spike trap terminal activate/deactivate sounds.
- Toggle for the spike trap safety period when inverse teleporting.
- Toggle to decide whether the PTT speaking indicator shows for voice activity.
Support
You can get support in any the following places:
Compatibility
- Supported Game Versions:
- v50+
- Works Well With:
- N/A
- Not Compatible With:
- Symbiosis
- This mod does the same thing as the "ItemDeathDrop" config option so I would suggest disabling that option in the Symbiosis config to prevent any issues.
- Symbiosis
CHANGELOG
1.2.4
- Fixed compatibility with the ProtectConductiveItems mod
1.2.3
- Corrected the public beta outdated version check
1.2.2
- Fixed old birds erroring if the enemy they are targeting gets destroyed by an earth leviathan
1.2.1
- Removed fixes for issues that no longer exist in v64:
- Made the fix for the masked enemy being unable to enter/exit the facility only apply to v60-v62
- Removed the fix for the level ambience not being set
- Removed the fix for other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible
- Improved the existing fixes of stormy weather
- Added an additional fix to ensure stormy weather doesn't break when an item is destroyed
- Made toggling the prop shadow config option mid-game (using a mod such as LethalConfig) update the shadow for existing props
1.2.0
- Fixed the masked enemy being unable to enter/exit the facility on all interiors except the mineshaft
1.1.9
- Changed README to have supported version at v60+
1.1.8
- Corrected version check for public beta branch
1.1.7
- [Client] Fixed old bird blowtorch particles not working after the first kill. @ButteryStancakes
- [Client] Fixed the current vehicle passenger being set to null on the local client.
- [Client] Fixed the vehicle steering wheel visually desyncing from the actual steering angle.
- [Client] Fixed getting stuck in the vehicle drivers seat when getting in at the same time as someone else.
1.1.6
- Removed a bunch of fixes that are fixed in v56.
1.1.5
- This version should still be compatible with v50!
- Added a config option to enable prop shadows (which are disabled by default to help with performance).
- [Client] Fixed the terminal scan command not using the scrapValueMultiplier for the approximate calculation.
- [Host] Fixed indoor enemies being unable to spawn in groups (the barber is supposed to spawn two at once). @ButteryStancakes
- [v55] Removed the forest giant insta-kill fix since it was fixed in vanilla.
- [v55] Removed the fix for the shotgun having increased damage for clients (fixed in vanilla).
- [v55] [Client] Fixed the hotbar breaking when grabbing an object from the shelves of the Company Cruiser whilst having an item in the currently selected slot.
1.1.4
- Fixed button to join a LAN lobby not being aligned properly.
1.1.3
- [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.
1.1.2
- [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside. @digger1213
- [Client] Fixed the main menu buttons not being aligned properly.
- The same as Align Menu Buttons.
- [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
- [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213
1.1.1
- Added a config option to decide whether the PTT speaking indicator shows for voice activity.
- Fixed the name above your head in LAN not including the player id.
1.1.0
- [Host] Fixed the host's rank not syncing to clients on initial join.
- The same as RankFix.
- [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
- The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
- [Client] Made PTT speaking indicator only visible when speaking.
- [Client] Made PTT speaking indicator show for voice activity too.
1.0.9
- Fixed a bug caused by v1.0.6 which resulted in clients being immune to shotgun damage.
- Added a popup when entering the main menu whilst on the public beta branch to inform people that they are on an outdated version of v50.
1.0.8
- Fixed the old bird being unable to move after successfully grabbing a player.
1.0.7
- Fixed enemies being able to be assigned to vents that were already occupied during the same hour.
1.0.6
- Fixed the shotgun having increased damage for clients.
- Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
- Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
1.0.5
- Fixed exception if the map has a null outside object.
- Added a config option to choose the Dissonance (Voice Chat) log level.
- Added a config option to choose the NetworkManager (RPC) log level.
1.0.4
- Fixed nearby activity constantly flashing between "Near activity detected" & "Enter: [LMB]" when there is an enemy near the door.
1.0.3
- Changed dissonance log levels.
- Fixed negative weight speed bug.
- Fixed clients seeing the default disconnect message when kicked instead of a kick message.
- Fixed EntranceTeleport error spam when a naturally spawned masked enemy is despawned whilst using ModelReplacementAPI.
- Added a config option (disabled by default) to enable the spike trap safety period when inverse teleporting.
1.0.2
- Added extra spike trap fix to make the entrance safety period also apply if the trap is already mid-slamming.
1.0.1
- Fixed dead enemies being included on the entrance nearby activity check.
- Added some additional configuration options.
1.0.0
- Initial Release