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Decompiled source of SignalTranslatorDisplay v1.0.8
BepInEx/plugins/SignalTranslatorDisplay/uk.1a3.signaltranslatordisplay.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("uk.1a3.signaltranslatordisplay")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.8.0")] [assembly: AssemblyInformationalVersion("1.0.8+7558421a21063169e92ba59f7eb91aa09d2d35bf")] [assembly: AssemblyProduct("SignalTranslatorDisplay")] [assembly: AssemblyTitle("uk.1a3.signaltranslatordisplay")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SignalTranslatorDisplay { [BepInPlugin("uk.1a3.signaltranslatordisplay", "SignalTranslatorDisplay", "1.0.8")] internal class PluginLoader : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("uk.1a3.signaltranslatordisplay"); private static bool initialized; public static PluginLoader Instance { get; private set; } private void Awake() { if (!initialized) { initialized = true; Instance = this; Assembly executingAssembly = Assembly.GetExecutingAssembly(); harmony.PatchAll(executingAssembly); SignalTranslatorConfig.InitConfig(); } } public void BindConfig<T>(ref ConfigEntry<T> config, string section, string key, T defaultValue, string description = "") { config = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, defaultValue, description); } } internal class SignalTranslatorConfig { public static ConfigEntry<bool> OriginalEnabled; public static ConfigEntry<bool> ChatEnabled; public static ConfigEntry<bool> TipEnabled; public static void InitConfig() { PluginLoader.Instance.BindConfig(ref OriginalEnabled, "Settings", "Default Popup", defaultValue: true, "Should the signal transmission be shown as the default popup?"); PluginLoader.Instance.BindConfig(ref ChatEnabled, "Settings", "Chat Message", defaultValue: true, "Should the signal transmission be shown as a chat message?"); PluginLoader.Instance.BindConfig(ref TipEnabled, "Settings", "Small Popup", defaultValue: false, "Should the signal transmission be shown as a small popup?"); } } [HarmonyPatch] internal class Patch { [CompilerGenerated] private sealed class <DisplayMessageCoroutine>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public int seed; public HUDManager __instance; public SignalTranslator signalTranslator; public string signalMessage; private Random <signalMessageRandom>5__2; private int <i>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DisplayMessageCoroutine>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <signalMessageRandom>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Expected O, but got Unknown //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <signalMessageRandom>5__2 = new Random(seed + StartOfRound.Instance.randomMapSeed); if (SignalTranslatorConfig.OriginalEnabled.Value) { __instance.signalTranslatorAnimator.SetBool("transmitting", true); } signalTranslator.localAudio.Play(); __instance.UIAudio.PlayOneShot(signalTranslator.startTransmissionSFX, 1f); ((TMP_Text)__instance.signalTranslatorText).text = ""; <>2__current = (object)new WaitForSeconds(1.21f); <>1__state = 1; return true; case 1: <>1__state = -1; if ((Object)(object)signalTranslator != (Object)null) { string text = "Receiving Signal"; if (SignalTranslatorConfig.ChatEnabled.Value) { AddChatMessage?.Invoke(__instance, new object[2] { signalMessage, text }); } if (SignalTranslatorConfig.TipEnabled.Value) { ((TMP_Text)__instance.tipsPanelHeader).text = text; ((TMP_Text)__instance.tipsPanelBody).text = signalMessage; __instance.tipsPanelAnimator.SetTrigger("TriggerHint"); } } if (SignalTranslatorConfig.OriginalEnabled.Value) { <i>5__3 = 0; goto IL_0255; } goto IL_026b; case 2: <>1__state = -1; <i>5__3++; goto IL_0255; case 3: { <>1__state = -1; __instance.signalTranslatorAnimator.SetBool("transmitting", false); return false; } IL_0255: if (<i>5__3 < signalMessage.Length && !((Object)(object)signalTranslator == (Object)null) && ((Component)signalTranslator).gameObject.activeSelf) { __instance.UIAudio.PlayOneShot(signalTranslator.typeTextClips[Random.Range(0, signalTranslator.typeTextClips.Length)]); TextMeshProUGUI signalTranslatorText = __instance.signalTranslatorText; ((TMP_Text)signalTranslatorText).text = ((TMP_Text)signalTranslatorText).text + signalMessage[<i>5__3]; float num = Mathf.Min((float)<signalMessageRandom>5__2.Next(-1, 4) * 0.5f, 0f); <>2__current = (object)new WaitForSeconds(0.7f + num); <>1__state = 2; return true; } goto IL_026b; IL_026b: if ((Object)(object)signalTranslator != (Object)null) { __instance.UIAudio.PlayOneShot(signalTranslator.finishTypingSFX); signalTranslator.localAudio.Stop(); } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 3; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static MethodInfo AddChatMessage = AccessTools.Method(typeof(HUDManager), "AddChatMessage", (Type[])null, (Type[])null); [HarmonyPatch(typeof(HUDManager), "DisplaySignalTranslatorMessage")] [HarmonyPrefix] internal static bool DisplaySignalTranslatorMessage(ref IEnumerator __result, HUDManager __instance, string signalMessage, int seed, SignalTranslator signalTranslator) { if ((Object)(object)signalTranslator != (Object)null) { __result = DisplayMessageCoroutine(__instance, signalMessage, seed, signalTranslator); } return false; } [IteratorStateMachine(typeof(<DisplayMessageCoroutine>d__2))] private static IEnumerator DisplayMessageCoroutine(HUDManager __instance, string signalMessage, int seed, SignalTranslator signalTranslator) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DisplayMessageCoroutine>d__2(0) { __instance = __instance, signalMessage = signalMessage, seed = seed, signalTranslator = signalTranslator }; } } internal static class MyPluginInfo { public const string PLUGIN_GUID = "uk.1a3.signaltranslatordisplay"; public const string PLUGIN_NAME = "SignalTranslatorDisplay"; public const string PLUGIN_VERSION = "1.0.8"; } }