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LethalPerformance
Optimizes the game by using Unity Jobs and Burst API
Date uploaded | 4 months ago |
Version | 0.1.0 |
Download link | DiFFoZ-LethalPerformance-0.1.0.zip |
Downloads | 10794 |
Dependency string | DiFFoZ-LethalPerformance-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.0.0README
LethalPerformance
Optimizes CPU time and minimizes GC allocation. It should help with lag spikes, so your frametime will be smoother.
Links
Recommended mods
Recommended to use with these mods:
- LethalFixes by Dev1A3 - fixes lag spikes caused by Dissonance and RPC logging and more.
- AsyncLogger by Matty_Matty - moves logging to another thread, resulting in smoother frametime.
- BepInEx Faster Load AssetBundles Patcher by DiFFoZ - reduces RAM usage and speeds up asset loading, leading to smoother frametime.
- PathfindingLagFix by Zaggy1024 - makes the calculation of AI path to use time-slicing, resulting in smoother frametime.
Credits
- Icon by Lorc via game-icons.net
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.4.1] 2024-10-03
Added
- Dynamic method compilation of the volume component for searching options to remove reflection usage.
- Enabled persistent history flag for ship cameras.
- Audio spatialization warning disabler if LethalLevelLoader or LobbyControl is not installed.
Changed
- Modified the mod to not wait until Loadstone and LCVR are loaded.
- Lowered priority of patches to minimize breaking other mods.
[0.4.0] 2024-09-09
Added
- Caching of
AudioReverbPresets
that will help to prevent lag spikes when entering/exiting ship. - Auto force disabling volumetric fog if the hardware system doesn't support it.
[0.3.5] 2024-09-01
Changed
- Increased the reflection probe texture atlas from 1024x1024 to 2048x1024.
Removed
- The option to compress suit textures, as it is now enabled by default.
Fixed
- Config files for new mods are not saved if they contain only booleans [thanks @sweetbale].
[0.3.4] 2024-08-19
Fixed
- Pressing join by LAN crashing the server [thanks @Zaggy1024].
[0.3.3] 2024-08-10
Changed
- Do not modify UI camera settings if LCVR mod is loaded.
[0.3.2] 2024-08-07
Fixed
- String value with backslash are parsed incorrectly.
[0.3.1] 2024-08-07
Fixed
- Patcher assembly file included twice.
[0.3.0] 2024-08-07
Added
- Optimization to reduce memory allocation of reloading/saving config file.
- Async saving config file.
[0.2.1] 2024-07-31
Fixed
- LCVR mod fails to load because of missing OpenXR burst code.
[0.2.0] 2024-07-30
Added
- Keybind to open the Unity logs folder with
Ctrl + Shift + L
. - Patching of BepInEx configuration to reduce memory allocation.
CookieAtlasResolution
andReflectionProbeCacheResolution
configuration options.- Patching camera initialization to remove debugging window registration.
Fixed
- Caching was not working before Awake was called on the component.
[0.1.2] 2024-07-25
Changed
- Temporarily increased reflection probe atlas resolution to 2048x2048 to fix log spam.
[0.1.1] 2024-07-24
Added
- Config option
Experimental.Mods::Compress custom suits textures
, by default is disabled.
Changed
- Make caching to run before of all mods.
Fixed
- Terminal accessible objects code names are not rendered to the map camera.
[0.1.0] 2024-07-21
Added
- Config option
Unsafe.Rendering
to disable some rendering code, by default is disabled. - Patching of stormy/rainy weathers to prevent logging:
Sub-emitters may not use stop actions. The Stop action will not be executed
. - Added disabler of FileSystemWatcher. It's very unoptimized on Windows Mono.
- Added remover of some objects on scene loading.
Changed
- The system of unsafe caching instances.
[0.0.11] 2024-07-18
Changed
- Updated README.
Fixed
- Fixed Mirage unable to parse .wav file correctly.
[0.0.10] 2024-07-16
Added
- Implemented patches to reduce memory allocation:
AudioReverbTrigger
no longer allocates every frame by avoiding the retrieval of a collider tag.HangarShipDoor
no longer allocates every frame by replacingstring.Format
withTMP_Text.SetText(string, float)
.WaveFileWriter
no longer allocates by rewriting MonoBinaryWriter.Write(float)
to avoid array allocation with every write.- Resolved an issue where the local username billboard was toggling between enabled and disabled every frame, leading to unnecessary memory allocation.
Fixed
- Resolved an exception thrown by another mod attempting to access the object instance while in the main menu.
[0.0.9] 2024-07-08
Added
- Further optimized the process of finding a singleton object by not sorting by instance id.
- Added
HarmonyXTranspilerFix
dependency for patching edge cases that caused methods to break.
Removed
- Patch of ItemDropship that fixes NullReferenceException on custom moons. Recommended alternative CompanyCruiserFix.
[0.0.8] 2024-07-08
Added
- Optimization of finding a singleton object. This should help reduce lag spikes.
[0.0.7] 2024-07-04
Fixed
- Invalid patch of
StartOfRound.SetPlayerSafeInShip
.
[0.0.6] 2024-07-04
Added
- Optimization of
HDCamera.UpdateShaderVariablesGlobalCB
. - Optimization of
StartOfRound.SetPlayerSafeInShip
.
Fixed
- Harmony patching exception with Loadstone mod.
[0.0.5] 2024-06-29
Fixed
- Temp bandaid fix for custom moons that item drop ship throwing NullReferenceException (important, it still doesn't fix spawning of vehicle on custom moons).
Known issues
- Harmony patch exception with Loadstone mod. You can ignore it safely.
[0.0.4] 2024-06-24
Fixed
- Burst API cannot find the burst method because of different assembly version.
[0.0.3] 2024-06-24
Added
- Optimization of
HDCamera.UpdateShaderVariablesXRCB
.
[0.0.2] 2024-06-22
Fixed
- Burst library cannot be found.
[0.0.1] 2024-06-21
Added
- Initial commit.