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CHANGELOG
Version 1.6.0
- Ducks can now use fire exits (thanks to TerabyteTim).
- Changed distance calculation to players:
- The duck will follow player through entrances.
- Ducks can be killed, grabbed and sold now.
- New configuration options.
Version 1.5.0
- The duck can now grab dead players.
- Fixed an issue with PushCompany.
- Fixed invisible items when using CullFactory.
Version 1.4.0
- When the boombox is playing, the duck starts dancing.
- The duck can open doors. Can be switched on/off in the config.
- If the duck is holding a key, it can open closed doors.
- Conflicts with CullFactory have been fixed.
- Textures are synchronous.
Version 1.3.0
- New settings in config. The following settings can be made:
- Can the duck use items it is holding?
- Is the duck able to grab beehives?
- Is the duck able to grab two handed items?
- Probability of different textures
- There are now multiple textures that are randomly assigned
- Maybe you will get a rare golden duck
- The duck ignores apparatus now
- Some changes in the ai
- If you interact with the duck, it will follow you (the duck will follow you into the factory even if other players are still outside)
- Several fixes
Version 1.2.0
- There is now a config file in BepInEx/config/. The following settings can be made:
- The maximum number of ducks (if you buy more ducks than you can have you will still lose your money without getting more ducks)
- Price of ducks
- How many items a duck can carry
- The ducks speed
- Is it hittable by players? (it can die if true)
- Health points (irrelevant if hittable set to false)
- Logging into terminal (false by default)
- There are two different types of duck you can buy now
- Several fixes
Version 1.1.0
- The duck's speed now depends on player's speed.
- If the duck is too far away, it can now run to get to the player faster.
- You can now let the duck drop its item. Just Get close to the duck and hold down the [E] key.
- Some new animations just for fun.