using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersion("1.4.0")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.0.0")]
[module: UnverifiableCode]
namespace MoreSuits;
[BepInPlugin("x753.More_Suits", "More Suits", "1.4.0")]
public class MoreSuitsMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void StartPatch(ref StartOfRound __instance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_055a: Unknown result type (might be due to invalid IL or missing references)
//IL_055f: Unknown result type (might be due to invalid IL or missing references)
//IL_0565: Unknown result type (might be due to invalid IL or missing references)
//IL_056a: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Expected O, but got Unknown
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Expected O, but got Unknown
//IL_0476: Unknown result type (might be due to invalid IL or missing references)
try
{
if (SuitsAdded)
{
return;
}
int count = __instance.unlockablesList.unlockables.Count;
UnlockableItem val = new UnlockableItem();
int num = 0;
for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
{
UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
{
continue;
}
val = val2;
List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
List<string> list2 = new List<string>();
List<string> list3 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
.ToList();
List<string> list4 = new List<string>();
if (!LoadAllSuits)
{
foreach (string item in list)
{
if (File.Exists(Path.Combine(item, "!less-suits.txt")))
{
string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
list4.AddRange(collection);
break;
}
}
}
foreach (string item2 in list)
{
if (item2 != "")
{
string[] files = Directory.GetFiles(item2, "*.png");
list2.AddRange(files);
}
}
list2.Sort();
foreach (string item3 in list2)
{
if (list3.Contains(Path.GetFileNameWithoutExtension(item3).ToLower()))
{
continue;
}
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (list4.Contains(Path.GetFileNameWithoutExtension(item3).ToLower()) && item3.Contains(directoryName))
{
continue;
}
UnlockableItem val3;
Material val4;
if (Path.GetFileNameWithoutExtension(item3).ToLower() == "default")
{
val3 = val;
val4 = val3.suitMaterial;
}
else
{
val3 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
val4 = Object.Instantiate<Material>(val3.suitMaterial);
}
byte[] array = File.ReadAllBytes(item3);
Texture2D val5 = new Texture2D(2, 2);
ImageConversion.LoadImage(val5, array);
val4.mainTexture = (Texture)(object)val5;
val3.unlockableName = Path.GetFileNameWithoutExtension(item3);
try
{
string path = Path.Combine(Path.GetDirectoryName(item3), "advanced", val3.unlockableName + ".json");
if (File.Exists(path))
{
string[] array2 = File.ReadAllLines(path);
for (int j = 0; j < array2.Length; j++)
{
string[] array3 = array2[j].Trim().Split(':');
if (array3.Length != 2)
{
continue;
}
string text = array3[0].Trim('"', ' ', ',');
string text2 = array3[1].Trim('"', ' ', ',');
if (text2.Contains(".png"))
{
byte[] array4 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item3), "advanced", text2));
Texture2D val6 = new Texture2D(2, 2);
ImageConversion.LoadImage(val6, array4);
val4.SetTexture(text, (Texture)(object)val6);
continue;
}
if (text == "PRICE" && int.TryParse(text2, out var result))
{
try
{
val3 = AddToRotatingShop(val3, result, __instance.unlockablesList.unlockables.Count);
}
catch (Exception ex)
{
Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex));
}
continue;
}
switch (text2)
{
case "KEYWORD":
val4.EnableKeyword(text);
continue;
case "DISABLEKEYWORD":
val4.DisableKeyword(text);
continue;
case "SHADERPASS":
val4.SetShaderPassEnabled(text, true);
continue;
case "DISABLESHADERPASS":
val4.SetShaderPassEnabled(text, false);
continue;
}
float result2;
Vector4 vector;
if (text == "SHADER")
{
Shader shader = Shader.Find(text2);
val4.shader = shader;
}
else if (float.TryParse(text2, out result2))
{
val4.SetFloat(text, result2);
}
else if (TryParseVector4(text2, out vector))
{
val4.SetVector(text, vector);
}
}
}
}
catch (Exception ex2)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex2));
}
val3.suitMaterial = val4;
if (val3.unlockableName.ToLower() != "default")
{
if (num == MaxSuits)
{
Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
continue;
}
__instance.unlockablesList.unlockables.Add(val3);
num++;
}
}
SuitsAdded = true;
break;
}
UnlockableItem val7 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
val7.alreadyUnlocked = false;
val7.hasBeenMoved = false;
val7.placedPosition = Vector3.zero;
val7.placedRotation = Vector3.zero;
while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
{
__instance.unlockablesList.unlockables.Add(val7);
}
}
catch (Exception ex3)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
}
}
[HarmonyPatch("PositionSuitsOnRack")]
[HarmonyPrefix]
private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
int num = 0;
foreach (UnlockableSuit item in source)
{
AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
float num2 = 0.18f;
if (MakeSuitsFitOnRack && source.Count > 13)
{
num2 /= (float)Math.Min(source.Count, 20) / 12f;
}
component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
component.rotationOffset = new Vector3(0f, 90f, 0f);
num++;
}
return false;
}
}
private const string modGUID = "x753.More_Suits";
private const string modName = "More Suits";
private const string modVersion = "1.4.0";
private readonly Harmony harmony = new Harmony("x753.More_Suits");
private static MoreSuitsMod Instance;
public static bool SuitsAdded;
public static string DisabledSuits;
public static bool LoadAllSuits;
public static bool MakeSuitsFitOnRack;
public static int MaxSuits;
private static TerminalNode cancelPurchase;
private static TerminalKeyword buyKeyword;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so they all fit on the rack.").Value;
MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
}
private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Expected O, but got Unknown
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Expected O, but got Unknown
Terminal val = Object.FindObjectOfType<Terminal>();
for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
{
if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
{
buyKeyword = val.terminalNodes.allKeywords[i];
break;
}
}
newSuit.alreadyUnlocked = false;
newSuit.hasBeenMoved = false;
newSuit.placedPosition = Vector3.zero;
newSuit.placedRotation = Vector3.zero;
newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
newSuit.shopSelectionNode.clearPreviousText = true;
newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
newSuit.shopSelectionNode.itemCost = price;
newSuit.shopSelectionNode.overrideOptions = true;
CompatibleNoun val2 = new CompatibleNoun();
val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val2.noun.word = "confirm";
val2.noun.isVerb = true;
val2.result = ScriptableObject.CreateInstance<TerminalNode>();
((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
val2.result.creatureName = "";
val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
val2.result.clearPreviousText = true;
val2.result.shipUnlockableID = unlockableID;
val2.result.buyUnlockable = true;
val2.result.itemCost = price;
val2.result.terminalEvent = "";
CompatibleNoun val3 = new CompatibleNoun();
val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val3.noun.word = "deny";
val3.noun.isVerb = true;
if ((Object)(object)cancelPurchase == (Object)null)
{
cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
}
val3.result = cancelPurchase;
((Object)val3.result).name = "MoreSuitsCancelPurchase";
val3.result.displayText = "Cancelled order.\n";
newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
((Object)val4).name = newSuit.unlockableName + "Suit";
val4.word = newSuit.unlockableName.ToLower() + " suit";
val4.defaultVerb = buyKeyword;
CompatibleNoun val5 = new CompatibleNoun();
val5.noun = val4;
val5.result = newSuit.shopSelectionNode;
List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
list.Add(val5);
buyKeyword.compatibleNouns = list.ToArray();
List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
list2.Add(val4);
list2.Add(val2.noun);
list2.Add(val3.noun);
val.terminalNodes.allKeywords = list2.ToArray();
return newSuit;
}
public static bool TryParseVector4(string input, out Vector4 vector)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
vector = Vector4.zero;
string[] array = input.Split(',');
if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
{
vector = new Vector4(result, result2, result3, result4);
return true;
}
return false;
}
}