Decompiled source of Boing v1.0.0

Boing.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Control")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bfab8485535c2ad408f0d90c40ed9c6dde12160b")]
[assembly: AssemblyProduct("Control")]
[assembly: AssemblyTitle("Control")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Control
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Control";

		public const string PLUGIN_NAME = "Control";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Boing
{
	public class BoingButton : LcInputActions
	{
		[InputAction("<Keyboard>/p", Name = "Boing")]
		public InputAction BoingKey { get; set; }
	}
	[BepInPlugin("rr.Boing", "Boing", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource logSource;

		internal static BoingButton InputActionInstance = new BoingButton();

		private Harmony _harmony = new Harmony("Boing");

		private void Awake()
		{
			_harmony.PatchAll(typeof(Plugin));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"------Boing done.------");
			logSource = ((BaseUnityPlugin)this).Logger;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		public static void ReadInput(PlayerControllerB __instance)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (InputActionInstance.BoingKey.triggered && !__instance.isPlayerDead && !__instance.isTypingChat && !Object.FindObjectOfType<Terminal>().terminalInUse && !__instance.inTerminalMenu && (Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				__instance.KillPlayer(Vector3.up * 100f, true, (CauseOfDeath)0, 0);
			}
		}
	}
}