using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Control")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bfab8485535c2ad408f0d90c40ed9c6dde12160b")]
[assembly: AssemblyProduct("Control")]
[assembly: AssemblyTitle("Control")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Control
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "Control";
public const string PLUGIN_NAME = "Control";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Boing
{
public class BoingButton : LcInputActions
{
[InputAction("<Keyboard>/p", Name = "Boing")]
public InputAction BoingKey { get; set; }
}
[BepInPlugin("rr.Boing", "Boing", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource logSource;
internal static BoingButton InputActionInstance = new BoingButton();
private Harmony _harmony = new Harmony("Boing");
private void Awake()
{
_harmony.PatchAll(typeof(Plugin));
((BaseUnityPlugin)this).Logger.LogInfo((object)"------Boing done.------");
logSource = ((BaseUnityPlugin)this).Logger;
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
public static void ReadInput(PlayerControllerB __instance)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (InputActionInstance.BoingKey.triggered && !__instance.isPlayerDead && !__instance.isTypingChat && !Object.FindObjectOfType<Terminal>().terminalInUse && !__instance.inTerminalMenu && (Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
__instance.KillPlayer(Vector3.up * 100f, true, (CauseOfDeath)0, 0);
}
}
}
}