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Decompiled source of Boing v1.0.0
Boing.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Control")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+bfab8485535c2ad408f0d90c40ed9c6dde12160b")] [assembly: AssemblyProduct("Control")] [assembly: AssemblyTitle("Control")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Control { public static class PluginInfo { public const string PLUGIN_GUID = "Control"; public const string PLUGIN_NAME = "Control"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Boing { public class BoingButton : LcInputActions { [InputAction("<Keyboard>/p", Name = "Boing")] public InputAction BoingKey { get; set; } } [BepInPlugin("rr.Boing", "Boing", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource logSource; internal static BoingButton InputActionInstance = new BoingButton(); private Harmony _harmony = new Harmony("Boing"); private void Awake() { _harmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Boing done.------"); logSource = ((BaseUnityPlugin)this).Logger; } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (InputActionInstance.BoingKey.triggered && !__instance.isPlayerDead && !__instance.isTypingChat && !Object.FindObjectOfType<Terminal>().terminalInUse && !__instance.inTerminalMenu && (Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController) { __instance.KillPlayer(Vector3.up * 100f, true, (CauseOfDeath)0, 0); } } } }