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Decompiled source of Sonics Verse v0.1.3
BepinEx/plugins/ScriptsDLL.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Extras; using LethalLib.Modules; using Microsoft.CodeAnalysis; using ScriptsDLL.Behaviours; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ScriptsDLL")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ScriptsDLL")] [assembly: AssemblyTitle("ScriptsDLL")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class FloatUpDown : MonoBehaviour { public Transform centerPoint; public float minFloatRange = 0.01f; public float maxFloatRange = 0.07f; public float minFloatSpeed = 0.5f; public float maxFloatSpeed = 1.5f; private Vector3 initialPosition; private float floatRange; private float floatSpeed; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) initialPosition = ((Component)this).transform.position; Vector3.Distance(centerPoint.position, initialPosition); floatRange = Random.Range(minFloatRange, maxFloatRange); floatSpeed = Random.Range(minFloatSpeed, maxFloatSpeed); } private void Update() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) float num = initialPosition.y + Mathf.Sin(Time.time * floatSpeed) * floatRange; Transform transform = ((Component)this).transform; Vector3 position = centerPoint.position; Vector3 val = ((Component)this).transform.position - centerPoint.position; transform.position = position + ((Vector3)(ref val)).normalized * floatRange; ((Component)this).transform.position = new Vector3(((Component)this).transform.position.x, num, ((Component)this).transform.position.z); } } public class Orbit : MonoBehaviour { public Transform centerPoint; public float minOrbitSpeed = 1f; public float maxOrbitSpeed = 5f; public float minWiggleRoom = 0.1f; public float maxWiggleRoom = 1f; public float minWiggleSpeed = 0.5f; public float maxWiggleSpeed = 2f; public float minYRotationSpeed = 30f; public float maxYRotationSpeed = 90f; public MeshRenderer moonMeshRenderer; private Vector3 initialOffset; private float orbitSpeed; private float wiggleRoom; private float wiggleSpeed; private float rotationSpeed; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) initialOffset = ((Component)this).transform.position - centerPoint.position; orbitSpeed = Random.Range(minOrbitSpeed, maxOrbitSpeed); wiggleRoom = Random.Range(minWiggleRoom, maxWiggleRoom); wiggleSpeed = Random.Range(minWiggleSpeed, maxWiggleSpeed); rotationSpeed = Random.Range(minYRotationSpeed, maxYRotationSpeed); ((Renderer)moonMeshRenderer).enabled = false; } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Vector3 position = centerPoint.position + Quaternion.Euler(0f, Time.time * orbitSpeed, 0f) * initialOffset; float num = Mathf.Sin(Time.time * wiggleSpeed) * wiggleRoom; position.y += num; ((Component)this).transform.position = position; ((Component)this).transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime, (Space)1); } public void EnableMesh() { ((Renderer)moonMeshRenderer).enabled = true; } } public class Ring : GrabbableObject { public GameObject raycastOrigin; public override void ItemActivate(bool used, bool buttonDown = true) { PerformRaycastTriggerDetection(); } private void PerformRaycastTriggerDetection() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)raycastOrigin == (Object)null) { Debug.LogError((object)"Raycast origin is not assigned!"); return; } Vector3 position = raycastOrigin.transform.position; Vector3 forward = raycastOrigin.transform.forward; float num = 10f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(position, forward, ref val, num) && ((RaycastHit)(ref val)).collider.isTrigger) { Debug.Log((object)"Raycast hit trigger collider!"); GrabTheRingFunction(((Component)((RaycastHit)(ref val)).collider).gameObject); } } private void GrabTheRingFunction(GameObject objectHit) { Ring component = objectHit.GetComponent<Ring>(); StatueItem component2 = objectHit.GetComponent<StatueItem>(); if ((Object)(object)component != (Object)null) { Debug.Log((object)"Custom function called on the hit object!"); component.BeingHit(component); DoingTheHitting(); } if (Object.op_Implicit((Object)(object)component2)) { component.StatueBeingHit(component2); DoingTheHitting(); } else { Debug.Log((object)"No RingCollider script found on the hit object!"); } } private void StatueBeingHit(StatueItem objectHit) { PhysicsProp thisItem = objectHit.thisItem; ((GrabbableObject)thisItem).scrapValue = ((GrabbableObject)thisItem).scrapValue + base.scrapValue; } private void BeingHit(Ring objectHit) { ((GrabbableObject)objectHit).scrapValue = ((GrabbableObject)objectHit).scrapValue + base.scrapValue; Debug.Log((object)$"{((GrabbableObject)objectHit).scrapValue} is the new value"); } private void DoingTheHitting() { Object.Destroy((Object)(object)((Component)this).gameObject); } } namespace ScriptsDLL { [BepInPlugin("Drazuls-Sonic_Verse-0.1.3", "Sonic_Verse", "0.1.3")] public class SonicVersePlugin : BaseUnityPlugin { private const string GUID = "Drazuls-Sonic_Verse-0.1.3"; private const string NAME = "Sonic_Verse"; private const string VERSION = "0.1.3"; public static SonicVersePlugin instance; private void Awake() { //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Expected O, but got Unknown //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Expected O, but got Unknown //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Expected O, but got Unknown //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Expected O, but got Unknown //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Expected O, but got Unknown //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Expected O, but got Unknown //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Expected O, but got Unknown //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Expected O, but got Unknown //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Expected O, but got Unknown //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Expected O, but got Unknown //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Expected O, but got Unknown //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Expected O, but got Unknown //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_045e: Expected O, but got Unknown instance = this; AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "verse_bundle")); Item val = obj.LoadAsset<Item>("Assets/Sonic_Verse/Sonic_statue/SonicsItem.asset"); Item val2 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Sonic_statue/SuperSonicsItem.asset"); Item val3 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Tails_Statue/Tails Item.asset"); Item val4 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Knuckles_Statue/Knuckles Item.asset"); Item val5 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Shadow/Shadow's Item.asset"); Item val6 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Rogue/Rogue's Item.asset"); Item val7 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Eggman/Eggman's Item.asset"); Item val8 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/White_emerald_item.asset"); Item val9 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Yellow_emerald_item.asset"); Item val10 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Cyan_emerald_item.asset"); Item val11 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Pink_emerald_item.asset"); Item val12 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Purple_emerald_item.asset"); Item val13 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Red_emerald_item.asset"); Item val14 = obj.LoadAsset<Item>("Assets/Sonic_Verse/7 Chaos Emeralds/Green_emerald_item.asset"); Item val15 = obj.LoadAsset<Item>("Assets/Sonic_Verse/Ring/Ring's Item.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 0, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); SpawnableMapObjectDef val16 = ScriptableObject.CreateInstance<SpawnableMapObjectDef>(); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val.spawnPrefab; AnimationCurve curve = new AnimationCurve((Keyframe[])(object)new Keyframe[3] { new Keyframe(0f, 1f), new Keyframe(0.5f, 2f), new Keyframe(1f, 10f) }); MapObjects.RegisterMapObject(val16, (LevelTypes)(-1), (Func<SelectableLevel, AnimationCurve>)((SelectableLevel level) => curve)); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val3.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val4.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val5.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val6.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val7.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val8.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val9.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val10.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val11.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val12.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val13.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Utilities.FixMixerGroups(val14.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val14.spawnPrefab; NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Utilities.FixMixerGroups(val15.spawnPrefab); val16.spawnableMapObject = new SpawnableMapObject(); val16.spawnableMapObject.prefabToSpawn = val15.spawnPrefab; TerminalNode val17 = ScriptableObject.CreateInstance<TerminalNode>(); val17.clearPreviousText = true; val17.displayText = "This is Sonic\n\n"; Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val17, 0); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Drazuls-Sonic_Verse-0.1.3"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Added all objects to the game and shop!"); } } } namespace ScriptsDLL.Behaviours { public class FeedingObject : MonoBehaviour { public Collider feedingObjectCollider; [field: SerializeField] public EmeraldType WhatEmeraldIsIt { get; private set; } } public enum EmeraldType { Cyan, Green, White, Red, Yellow, Blue, Pink, Purple, None } public class StatueItem : MonoBehaviour { public PhysicsProp thisItem; public MeshRenderer cyanEmerald; public MeshRenderer greenEmerald; public MeshRenderer whiteEmerald; public MeshRenderer redEmerald; public MeshRenderer yellowEmerald; public MeshRenderer purpleEmerald; public MeshRenderer pinkEmerald; public MeshRenderer sonicmeshpolygon1; public MeshRenderer sonicmeshpolygon2; public MeshRenderer sonicmeshpolygon3; public MeshRenderer sonicmeshpolygon4; public MeshRenderer sonicmeshpolygon5; public MeshRenderer sonicmeshpolygon6; public MeshRenderer sonicmeshpolygon7; public MeshRenderer sonicmeshpolygon8; public MeshRenderer sonicmeshpolygon9; public MeshRenderer sonicmeshpolygon10; public ParticleSystem particleSystem; public MeshRenderer scyanEmerald; public MeshRenderer sgreenEmerald; public MeshRenderer swhiteEmerald; public MeshRenderer sredEmerald; public MeshRenderer syellowEmerald; public MeshRenderer spurpleEmerald; public MeshRenderer spinkEmerald; public Transform sonicsTransform; public Transform superWholeTransform; public Transform superSpecificTransform; public MeshRenderer sonicsmesh; public SkinnedMeshRenderer superSonicmesh; public SkinnedMeshRenderer superSonicmeshMouth; public GameObject sonicSNtag; public GameObject ssonicSNtag; public Collider triggerCollider; public AudioSource audioSource; public AudioClip superTransformation; private bool havegreenEmerald; private bool havewhiteEmerald; private bool haveredEmerald; private bool havecyanEmerald; private bool havepinkEmerald; private bool havepurpleEmerald; private bool haveyellowEmerald; private void Start() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) superWholeTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f); superSpecificTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f); ((Renderer)superSonicmeshMouth).enabled = false; ((Renderer)superSonicmesh).enabled = false; ((Renderer)scyanEmerald).enabled = false; ((Renderer)sgreenEmerald).enabled = false; ((Renderer)swhiteEmerald).enabled = false; ((Renderer)sredEmerald).enabled = false; ((Renderer)syellowEmerald).enabled = false; ((Renderer)spurpleEmerald).enabled = false; ((Renderer)spinkEmerald).enabled = false; particleSystem.emissionRate = 0f; ((Renderer)sonicmeshpolygon1).enabled = true; ((Renderer)sonicmeshpolygon2).enabled = true; ((Renderer)sonicmeshpolygon3).enabled = true; ((Renderer)sonicmeshpolygon4).enabled = true; ((Renderer)sonicmeshpolygon5).enabled = true; ((Renderer)sonicmeshpolygon6).enabled = true; ((Renderer)sonicmeshpolygon7).enabled = true; ((Renderer)sonicmeshpolygon8).enabled = true; ((Renderer)sonicmeshpolygon9).enabled = true; ((Renderer)sonicmeshpolygon9).enabled = true; } public void OnTriggerEnter(Collider other) { FeedingObject component = ((Component)other).GetComponent<FeedingObject>(); if ((Object)(object)component != (Object)null) { if (component.WhatEmeraldIsIt == EmeraldType.Cyan && !havecyanEmerald) { TheThing(other, ref havecyanEmerald, cyanEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.Green && !havegreenEmerald) { TheThing(other, ref havegreenEmerald, greenEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.White && !havewhiteEmerald) { TheThing(other, ref havewhiteEmerald, whiteEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.Red && !haveredEmerald) { TheThing(other, ref haveredEmerald, redEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.Pink && !havepinkEmerald) { TheThing(other, ref havepinkEmerald, pinkEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.Purple && !havepurpleEmerald) { TheThing(other, ref havepurpleEmerald, purpleEmerald); } if (component.WhatEmeraldIsIt == EmeraldType.Yellow && !haveyellowEmerald) { TheThing(other, ref haveyellowEmerald, yellowEmerald); } } } public void TheThing(Collider other, ref bool booleanEntered, MeshRenderer gameObject) { booleanEntered = true; ((Renderer)gameObject).enabled = true; ((Component)gameObject).tag = "Untagged"; PhysicsProp obj = thisItem; ((GrabbableObject)obj).scrapValue = ((GrabbableObject)obj).scrapValue + 150; CheckAllFunction(); Object.Destroy((Object)(object)((Component)((Component)other).transform.parent).gameObject); } private void CheckAllFunction() { //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) if (havecyanEmerald && havegreenEmerald && havepinkEmerald && havepurpleEmerald && haveredEmerald && havewhiteEmerald && haveyellowEmerald) { Object.Destroy((Object)(object)sonicSNtag); ssonicSNtag.layer = 22; ((Renderer)greenEmerald).enabled = false; ((Component)greenEmerald).tag = "DoNotSet"; ((Renderer)whiteEmerald).enabled = false; ((Component)whiteEmerald).tag = "DoNotSet"; ((Renderer)redEmerald).enabled = false; ((Component)redEmerald).tag = "DoNotSet"; ((Renderer)cyanEmerald).enabled = false; ((Component)cyanEmerald).tag = "DoNotSet"; ((Renderer)pinkEmerald).enabled = false; ((Component)pinkEmerald).tag = "DoNotSet"; ((Renderer)purpleEmerald).enabled = false; ((Component)purpleEmerald).tag = "DoNotSet"; ((Renderer)yellowEmerald).enabled = false; ((Component)yellowEmerald).tag = "DoNotSet"; sonicsTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f); ((Renderer)sonicmeshpolygon1).enabled = false; ((Renderer)sonicmeshpolygon2).enabled = false; ((Renderer)sonicmeshpolygon3).enabled = false; ((Renderer)sonicmeshpolygon4).enabled = false; ((Renderer)sonicmeshpolygon5).enabled = false; ((Renderer)sonicmeshpolygon6).enabled = false; ((Renderer)sonicmeshpolygon7).enabled = false; ((Renderer)sonicmeshpolygon8).enabled = false; ((Renderer)sonicmeshpolygon9).enabled = false; ((Renderer)sonicmeshpolygon10).enabled = false; superWholeTransform.localScale = new Vector3(0.14f, 0.14f, 0.14f); superSpecificTransform.localScale = new Vector3(0.1f, 0.1f, 0.1f); ((Renderer)sgreenEmerald).enabled = true; ((Component)sgreenEmerald).tag = "Untagged"; ((Renderer)swhiteEmerald).enabled = true; ((Component)swhiteEmerald).tag = "Untagged"; ((Renderer)sredEmerald).enabled = true; ((Component)sredEmerald).tag = "Untagged"; ((Renderer)scyanEmerald).enabled = true; ((Component)scyanEmerald).tag = "Untagged"; ((Renderer)spinkEmerald).enabled = true; ((Component)spinkEmerald).tag = "Untagged"; ((Renderer)spurpleEmerald).enabled = true; ((Component)spurpleEmerald).tag = "Untagged"; ((Renderer)syellowEmerald).enabled = true; ((Component)syellowEmerald).tag = "Untagged"; ((Renderer)superSonicmesh).enabled = true; ((Renderer)superSonicmeshMouth).enabled = true; particleSystem.emissionRate = 400f; audioSource.PlayOneShot(superTransformation, 1f); PhysicsProp obj = thisItem; ((GrabbableObject)obj).scrapValue = ((GrabbableObject)obj).scrapValue * 2; } } } }