"Sell Scrap From Terminal" now works properly in multiplayer lobbies.
Items that are in any player's inventory will no longer be taken into account when selling items from the terminal.
Updated ReadMe
Added 1 new feature: Sell Scrap From Terminal
Updated ReadMe
Added 1 new feature: Weightless Inventory At Company Building.
Updated ReadMe
The method I used to fix this bug had a nasty side effect of firing the players before the deadline in certain conditions. For now, i've simply removed the patch. All other patches from the last update should still work fine. I will look for a better way to acomplish this, and hope that eventually the bug is just fixed in the main game.
The "Automatic Landing" feature has been improved in the following ways:
The "Instant Landing" feature has been improved in the following ways:
Fixed a bug that existed in the base game, where if you quit the game after landing at the company on the final day without turning in your items, and didn't have enough scrap to complete the quota, you would not get fired upon re-entering orbit. (The Automatic Landing feature made this bug much more apparent, but the fix will still be applied if you don't have the setting on.)
Updated ReadMe
A LOT OF CODE WAS CHANGED IN THIS UPDATE, IF YOU HAVE ANY ISSUES PLEASE LET ME KNOW IN THE DISCORD. I do believe it should be all good though, in fact better.
Added 1 new feature: Automatic Landing At Company Building When Deadline Reaches 0 Days.
Added a config file, so that you may enable/disable specific features of the mod to your liking. The config file will be created automatically after you boot the game for the first time with the mod installed.
Settings that affect ship behavior (Instant/Auto Landing) now sync with the host's config file to avoid any desync issues (as long as other players have the mod installed).
Updated Icon
Updated ReadMe
Instant Landing at Company Building
Infinite Stamina/Sprint at Company Building