Lethal Company
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Details

Date Uploaded
2 years ago
Downloads
1.2M
Size
42MB
Dependency string
DrinkableWater-Brutal_Company_Minus-0.10.4

Brutal Company Minus

Screenshot

This mod is required on all clients

Makes the game harder

Config is fully generated when you load on a moon.

Mod is highly configurable

Features

Event Mechanics
  • Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' or a custom set value in the config. Screenshot

  • Events will come in 6 main types and are categorized by color

  • These types all have there own weights to get that type of event, this can be changed in the config to use custom set weights instead of type weights.

Screenshot

Weather Multipliers
  • Weathers will now come with scrapValue, scrapAmount and factorySize multipliers.

  • These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount, xFactorySize) as such Screenshot

  • You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.

  • Default multiplier values goes as follows, these can be changed in the config.

WARNING: Setting a factory size value below 1.00 may crash your game

Weather Scrap value Scrap amount Factory Size
None 1.00 1.00 1.00
DustClouds 1.10 1.05 1.00
Rainy 1.10 1.05 1.00
Stormy 1.40 1.20 1.00
Foggy 1.20 1.10 1.00
Flooded 1.30 1.15 1.00
Eclipsed 1.50 1.25 1.00
Event List
  • List of all events in corresponding types
Very Good
Name Description
Big Bonus Large sum of credis
Scrap Galore Increased scrap value and amount
Golden Bars Only golden bars will spawn on the map
Big Delivery Spawns a shipment with a bunch of items
Plenty Outside Scrap Spawns scrap outside
Black Friday Everything will go on sale
Good
Name Description
Bounty Killing enemies will now reward credits
Bonus Sum of credits
Smaller Map Reduces factory size
More Scrap Increased scrap amount
Higher Scrap Value Increased scrap value
Golden Facility Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map
Dentures Only spawns teeth on the map
Pickles Only spawns pickles on the map
Honk Only spawns horns on the map
Transmute Scrap Small Takes any one-handed scrap in map scrap pool and only spawns that
Small Delivery Spawns a shipment with some items
Scarce Outside Scrap Spawns scrap outside
Fragile Enemies Decreases enemy hp
Remove Enemy - These will also prevent any event with that 'enemy' to be picked.
Name Description
No Baboons Removes Baboon Hawk
No Bracken Removes Bracken
No Coilhead Removes Coil Head
No Dogs Removes Eyeless Dog
No Giants Removes Forest Keeper
No Hoarding Bugs Removes Hoarding Bug
No Jester Removes Jester
No Little Girl Removes Ghost Girl
No Lizards Removes Spore Lizard
No Nutcrackers Removes Nutcracker
No Spiders Removes Bunker Spider
No Thumpers Removes Thumper
No Snare Fleas Removes Snare Flea
No Worm Removes Earth Leviathan
No Slimes Removes Hygrodere
No Maksks Removes Masked and removes related scraps
No Turrets Removes Turret
No Landmines Removes Landmine
Neutral
Name Description
Nothing Nothing
Locusts Spawns Roaming Locusts
Birds Spawns Manticoils
Trees Spawns Trees
Leafless Brown Trees Spawns trees without leaves
Leafless Trees Spawns spooky trees
Gloomy Makes the atmosphere foggy
Rainy Makes it rain (No mud)
Heavy Rain Makes the atmosphere rainy, flooded and stormy. Triple rain.
Bad
Name Description
Hoarding Bugs Spawns Hoarding bugs outside and inside, comes with Scarce Outside Scrap
Bees Spawns Bees outside
Landmines Increased rates of landmines inside
Lizard Spawns Spore Lizard inside
Slimes Spawns Hygrodere outside and inside
Thumpers Spawns Thumpers inside
Turrets Increased rates of turrets inside
Spiders Spawns Bunker Spiders outside and inside, comes with Leafless Brown Trees
Snare Fleas Spawns Snare Fleas inside
Facility Ghost The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare)
Outside Turrets Spawns turrets outside, comes with Trees
Outside Landmines Spawns Landmines outside
Grabbable Turrets Turns some of the turrets on the map into scrap
Grabbable Mines Turns some of the mines on the map into scrap
Shipment Fees Any shipment's on given moon will deduct credits as a fee
Strong Enemies Increases enemy hp
Reality Warp Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret
Kamikazie Bugs Hoarding bugs will now blow up when angered
DDay Every so often the map will be bombarded will artillery fire
Very Bad
Name Description
Nutcracker Spawns Nutcrackers outside and inside, comes with Turrets
Arachnophobia Spawns alot of Bunker Spiders outside and inside, comes with Leafless Trees
Bracken Spawns Brackens Inside
Coilhead Spawns Coilheads Inside
BaboonHorde Spawns alot of Baboon Hawks outside
Dogs Spawns Eyeless Dogs outside and inside
Jester Spawns Jesters inside
Little Girl Spawns Ghost Girls inside
Anti Coilhead Changes Coilhead AI and spawns them inside, comes with Leafless Trees and Gloomy
Chinese Produce Decreased Scrap Value but Increased Scrap Amount
Transmute Scrap Big Takes any two-handed scrap in map scrap pool and only spawns that
War Zone Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines
Bug Horde Spawns a load of Hoarding Bugs outside and inside, comes with Scarce Outside Scrap
Forest Giant Spawns a Forest Keeper inside
Inside Bees Spawns Bees outside and inside
Nutslayer Spawns the Nutslayer inside the facility, kills everything... comes with gloomy.
Hell Great reward, but at what cost...

Configuration

Alot of options in the config will contain a scale, a scale will contain a Base, Increment, MinCap and MaxCap.

This is used to scale the game harder the more days pass.

The formula used to compute the scale is Base + (DaysPassed * Increment).

MinCap is the value that the computed value wont go below.

MaxCap is the value that the computed value wont go above.

Config overview

Difficulty Config

Location: BrutalCompanyMinus\Difficulty_Settings.cfg

Ignore Scale Cap: This will ignore MinCap and MaxCap allowing for infinite scaling.

Spawn Chance Multiplier: A scale that multiplys the spawn rate.

Spawn Cap Multiplier: A scale that multiplys the spawn caps, this allows for a higher maximum amount of enemies to spawn outside and inside.

Additional Inside Max Enemy Power: A scale that adds to the inside max enemy power count.

Additional Outside Max Enemy Power: A scale that adds to the outside max enemy power count.

Addional hp: A scale that adds bonus hp to enemies.

Good event increment multiplier: A global multiplier that will multiply all Good and Very Good increments.

Bad event increment multiplier: A global multiplier that will multiply all Bad and Very Bad increments.

Events to spawn: The amount of events to spawn.

Weights for extra events: Weights for additionaly events, "40, 40, 15, 5" is equivalent to (+0, +1, +2, +3) events, this can be expanded.

Show events in chat: Show events in chat?

Use custom weights: If enabled, Custom weights will be used otherwise EventType weights will be used.

Event Type Weights

Very Good Weight: The weight for VeryGood event to be chosen

...

Very Bad Weight: The weight for VeryBad event to be chosen

Quota Settings

Deadline Days Amount: Deadline

Starting credits: Default is 60

Starting quota: It's in the name

Base Increase: Quota scaling

Increase Steepness: Quota scaling

Weather config

Location: BrutalCompanyMinus\Weather_Settings.cfg

Enable Weather Multipliers: Enable weather multipliers?

Enable Terminal Text: Enable terminal text?

Randomize Weather Multipliers: This will randomize ScrapValue, ScrapAmount and FactorySize multipliers for every weather after every day.

Random Weather Multiplier Min Inclusive: Lower bound of random value for ScrapValue, ScrapAmount and FactorySize.

Random Weather Multiplier Max Inclusive: Upper bound of random value for ScrapValue, ScrapAmount and FactorySize.

None

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

Factory Size Multiplier: Multiply factory size by.

...

Eclipsed

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

Factory Size Multiplier: Multiply factory size by.

UI config

Location: BrutalCompanyMinus\UI_Settings.cfg

UI Key: They key used to toggle the UI.

Normalize Scrap Value Display: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.

Enable UI: Enable UI?

Show UI Letter Box: Show UI Letter box that contains the key?

Show Extra Properties: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp

Pop Up UI: Will the UI popup when landing on a new moon?

UI Time: The time the UI will appear for when popped up.

Custom Enemy/Scrap weights config.

Location: BrutalCompanyMinus\Enemy_Scrap_Weights_Settings.cfg

Enable: Enable generation of enemy/scrap weight configs?

Custom Enemy Weights: Generate configs of weights for every enemy on every moon?

Custom Scrap Weights: Generate configs of weights for every scrap on every moon?

Enable All Enemies: Will enable all enemies to spawn on every moon, requires Custom Enemy Weights to be enabled.

Enable All Scrap: Will enable all scrap to spawn on every moon, requires Custom Scrap Weights to be enabled.

All Enemies Default Weights: The weight for if an enemy dosen't exist on the moon to be set to.

All Scrap Default Weights: The weight for if a scrap dosen't exist on the moon to be set to.

Events

Location: BrutalCompanyMinus\Events.cfg

This will contain conifgurable options for every single event.

_Temp Custom Monster Event Count: How many Temp custom monster event to generate in the config, this is temporary.

AntiCoilHead

Custom Weight: Requires Use Custom Weights enabled to be used.

Description: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Inside Enemy Rarity: A scale that describes the chance for the enemy to spawn inside

Outside Enemy Rarity: A scale that describes the chance for the enemy to spawn outside

Min Inside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn inside.

Max Inside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn inside.

Min Outside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn outside.

Max Outside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn outside.

...

Higher Scrap Value

Custom Weight: Requires Use Custom Weights enabled to be used.

Description: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Scrap Value: A scale that multiplies the scrap value.

...

WarZone

Custom Weight: Requires Use Custom Weights enabled to be used.

Description: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

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