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Decompiled source of SubnauticaRyleyModelReplacement v1.0.0
subnauticaGuy.dll
Decompiled 14 hours agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("subnauticaGuy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("subnauticaGuy")] [assembly: AssemblyTitle("subnauticaGuy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSUBNAUTICAGUY : BodyReplacementBase { private faceMovement faceMovement; protected override GameObject LoadAssetsAndReturnModel() { string text = "subnauticaGuy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ((BodyReplacementBase)this).AddModelScripts(); GameObject gameObject = ((Component)base.replacementModel.transform.Find("RyleyFace.smd")).gameObject; JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); faceMovement = gameObject.AddComponent(typeof(faceMovement)) as faceMovement; faceMovement.player = ((BodyReplacementBase)this).controller; } protected override void OnEmoteStart(int emoteId) { ((BodyReplacementBase)this).OnEmoteStart(emoteId); if ((Object)(object)faceMovement != (Object)null) { faceMovement.SmileStart(); } } protected override void OnEmoteEnd() { ((BodyReplacementBase)this).OnEmoteEnd(); if ((Object)(object)faceMovement != (Object)null) { faceMovement.SmileEnd(); } } } internal class faceMovement : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; private string blendShapeSmileName = "AU12AU25"; private string blendShapeBlinkName = "AU42"; public float minBlinkInterval = 2f; public float maxBlinkInterval = 5f; public float blinkSpeed = 5000f; public float smileSpeed = 10f; private float nextBlinkTime; private bool isBlinking = false; private float blinkWeight = 0f; private float smileWeight = 0f; private float smileMax = 200f; private Coroutine _smileCoroutine; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } private IEnumerator DoBlink() { isBlinking = true; while (blinkWeight < 100f) { blinkWeight += blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeBlinkName), blinkWeight); yield return null; } yield return (object)new WaitForSeconds(0.1f); while (blinkWeight > 0f) { blinkWeight -= blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeBlinkName), blinkWeight); yield return null; } isBlinking = false; nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } public void SmileStart() { SetSmile(smileMax); } public void SmileEnd() { SetSmile(0f); } private void SetSmile(float target) { if (_smileCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(_smileCoroutine); } _smileCoroutine = ((MonoBehaviour)this).StartCoroutine(LerpSmile(target)); } private IEnumerator LerpSmile(float target) { float elapsed = 0f; float duration = 20f; while (elapsed < duration) { elapsed += Time.deltaTime; float value = Mathf.Lerp(skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName)), target, elapsed / duration); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName), value); yield return null; } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName), target); _smileCoroutine = null; } } internal class JawMovement : MonoBehaviour { public PlayerControllerB player; public float maxJawOpening = 100f; public SkinnedMeshRenderer skinnedMeshRenderer; public float sensibility = 1000f; protected VoicePlayerState voice; public string[] blendShapeNames = new string[2] { "AU27R", "AU27ZR" }; public void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice == null) { return; } float num = 0f; if (voice.IsSpeaking) { num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening)); } if (num < maxJawOpening * 0.5f) { if (skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1])) != 0f) { skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), 0f); } float blendShapeWeight = skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[0])); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[0]), Mathf.Lerp(blendShapeWeight, num * 2f, 0.5f)); } else { skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), maxJawOpening); float blendShapeWeight2 = skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1])); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), Mathf.Lerp(blendShapeWeight2, (num - maxJawOpening * 0.5f) * 2f, 0.5f)); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } [BepInPlugin("com.Drunger.subnauticaRyley", "SubnauticaRyleyModelReplacement", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Subnautica Guy", typeof(MRSUBNAUTICAGUY)); Harmony val = new Harmony("com.Drunger.subnauticaRyley"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Drunger.subnauticaRyley is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "subnauticaRyleyBundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }