Decompiled source of SubnauticaRyleyModelReplacement v1.0.0

subnauticaGuy.dll

Decompiled 14 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("subnauticaGuy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("subnauticaGuy")]
[assembly: AssemblyTitle("subnauticaGuy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRSUBNAUTICAGUY : BodyReplacementBase
	{
		private faceMovement faceMovement;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "subnauticaGuy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			((BodyReplacementBase)this).AddModelScripts();
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("RyleyFace.smd")).gameObject;
			JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement;
			jawMovement.player = ((BodyReplacementBase)this).controller;
			jawMovement.init();
			faceMovement = gameObject.AddComponent(typeof(faceMovement)) as faceMovement;
			faceMovement.player = ((BodyReplacementBase)this).controller;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			((BodyReplacementBase)this).OnEmoteStart(emoteId);
			if ((Object)(object)faceMovement != (Object)null)
			{
				faceMovement.SmileStart();
			}
		}

		protected override void OnEmoteEnd()
		{
			((BodyReplacementBase)this).OnEmoteEnd();
			if ((Object)(object)faceMovement != (Object)null)
			{
				faceMovement.SmileEnd();
			}
		}
	}
	internal class faceMovement : MonoBehaviour
	{
		public PlayerControllerB player;

		public SkinnedMeshRenderer skinnedMeshRenderer;

		private string blendShapeSmileName = "AU12AU25";

		private string blendShapeBlinkName = "AU42";

		public float minBlinkInterval = 2f;

		public float maxBlinkInterval = 5f;

		public float blinkSpeed = 5000f;

		public float smileSpeed = 10f;

		private float nextBlinkTime;

		private bool isBlinking = false;

		private float blinkWeight = 0f;

		private float smileWeight = 0f;

		private float smileMax = 200f;

		private Coroutine _smileCoroutine;

		private void Start()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			if ((Object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}

		private void Update()
		{
			if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
			{
				((MonoBehaviour)this).StartCoroutine(DoBlink());
			}
		}

		private IEnumerator DoBlink()
		{
			isBlinking = true;
			while (blinkWeight < 100f)
			{
				blinkWeight += blinkSpeed * Time.deltaTime;
				blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeBlinkName), blinkWeight);
				yield return null;
			}
			yield return (object)new WaitForSeconds(0.1f);
			while (blinkWeight > 0f)
			{
				blinkWeight -= blinkSpeed * Time.deltaTime;
				blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeBlinkName), blinkWeight);
				yield return null;
			}
			isBlinking = false;
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}

		public void SmileStart()
		{
			SetSmile(smileMax);
		}

		public void SmileEnd()
		{
			SetSmile(0f);
		}

		private void SetSmile(float target)
		{
			if (_smileCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_smileCoroutine);
			}
			_smileCoroutine = ((MonoBehaviour)this).StartCoroutine(LerpSmile(target));
		}

		private IEnumerator LerpSmile(float target)
		{
			float elapsed = 0f;
			float duration = 20f;
			while (elapsed < duration)
			{
				elapsed += Time.deltaTime;
				float value = Mathf.Lerp(skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName)), target, elapsed / duration);
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName), value);
				yield return null;
			}
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeSmileName), target);
			_smileCoroutine = null;
		}
	}
	internal class JawMovement : MonoBehaviour
	{
		public PlayerControllerB player;

		public float maxJawOpening = 100f;

		public SkinnedMeshRenderer skinnedMeshRenderer;

		public float sensibility = 1000f;

		protected VoicePlayerState voice;

		public string[] blendShapeNames = new string[2] { "AU27R", "AU27ZR" };

		public void Start()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			if ((Object)skinnedMeshRenderer == (Object)null)
			{
				skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
		}

		private void Update()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				init();
			}
			if (voice == null)
			{
				return;
			}
			float num = 0f;
			if (voice.IsSpeaking)
			{
				num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening));
			}
			if (num < maxJawOpening * 0.5f)
			{
				if (skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1])) != 0f)
				{
					skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), 0f);
				}
				float blendShapeWeight = skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[0]));
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[0]), Mathf.Lerp(blendShapeWeight, num * 2f, 0.5f));
			}
			else
			{
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), maxJawOpening);
				float blendShapeWeight2 = skinnedMeshRenderer.GetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]));
				skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeNames[1]), Mathf.Lerp(blendShapeWeight2, (num - maxJawOpening * 0.5f) * 2f, 0.5f));
			}
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}
	}
	[BepInPlugin("com.Drunger.subnauticaRyley", "SubnauticaRyleyModelReplacement", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Subnautica Guy", typeof(MRSUBNAUTICAGUY));
			Harmony val = new Harmony("com.Drunger.subnauticaRyley");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Drunger.subnauticaRyley is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "subnauticaRyleyBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}