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Decompiled source of DumbScrap v1.0.3
BepInEx/Plugins/DumbScrap/Coins.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Coins")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds coins scrap item")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("Coins")] [assembly: AssemblyTitle("Coins")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DumbScrap { [BepInPlugin("DumbBitch.Coins", "Coins Scrap", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string modGUID = "DumbBitch.Coins"; private const string modName = "Coins Scrap"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("DumbBitch.Coins"); public static AssetBundle CoinAssets; public static AssetBundle KirbAssets; public static AssetBundle CDogAssets; private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); CoinAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "coins")); KirbAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "kirb")); CDogAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "pochita")); if ((Object)(object)CoinAssets == (Object)null || (Object)(object)KirbAssets == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets."); return; } int num = 30; int num2 = 2000; Item val = CoinAssets.LoadAsset<Item>("assets/coins.asset"); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Coin asset!"); return; } Item val2 = KirbAssets.LoadAsset<Item>("assets/kirby.asset"); if ((Object)(object)val2 == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Kirb asset!"); return; } Item val3 = CDogAssets.LoadAsset<Item>("assets/chainsawdog.asset"); if ((Object)(object)val3 == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load ChainsawDog asset!"); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, num, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, num, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, num, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DumbScrap is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "Coins"; public const string PLUGIN_NAME = "Coins"; public const string PLUGIN_VERSION = "1.0.0"; } }